Sakata Kintoki (Rider)
Traits
Tags
Append Skills
Class Skills
Noble Phantasm
"I’ll send ya flyin’! BEAR HOWLING! GOLDEN DRIVE! GOOD NIGHT!"
Local Golden Boy joins a biker gang and transforms into a Quick oriented tokusatsu hero. Despite the class change, not only does Sakata Kintoki (Rider) still charge fast and hit hard with his Quick NP, but he also transforms into a self-sufficient star generator who can deal GOLDEN crits of justice.
Frankly, Kintoki (Rider)’s kit comes together wonderfully and delivers a welfare Servant nearly unmatched by any other. His first main strength is that Kintoki can charge his NP incredibly fast with his 50% NP charge in Animal Communication. In addition, his NP Gain is incredible, with hit counts that make great use of them. Long-Distance Dash and the pre-NP Overcharge on Golden Drive further boost his impressive Quick cards, while the Star Generation buff on Long-Distance Dash allows Kintoki to generate impressive sums of Critical Stars for a Rider. Not only will his Rider Star weight also attract all these Critical Stars to him for more damage, but they will boost his NP Generation into Overdrive as well. Lastly, his welfare Quick Servant status and high base Attack ensure his NP hits hard as well.
Naturally, Kintoki does have some flaws. His durability is pretty poor all things considered, with his lack of hard survival being very noticeable if he is used during challenging content. Furthermore, outside of spamming his NP, he is also rather dependant on supports to improve either his critical damage or the performance of his non-Quick cards. While his non-Quick cards are still excellent, his Quick cards are simply on a whole other level.
With his strong offensive presence and generous welfare status, Kintoki (Rider) is a GOLDEN role model to children, F/GO players, and servants alike. In fact, Masters must take caution not to lean on this GOLDEN man too much and neglect their other Servants.
🟢 Strengths
50% NP Charge
Large NP batteries such as Kintoki’s are not only excellent for farming high HP mobs quickly, but they also open up more powerful CE options without having to give up any farming potential. Combined with his high NP Gain, Kintoki can potentially launch back to back NPs rather easily.
Amazing NP Gain
Kintoki possess base NP Gain values that would make other Servants green with envy. In particular, a high base NP Gain greatly boosts the amount of NP generation on any chain that starts with an Arts card. His already superb Quick and Extra cards will generate stupendous numbers even without Overkill, critical hits or his own Quick buffs. Indeed, an AQQ chain will see him generate just about half his NP Gauge against Caster enemies!
Self-Sufficient Critical Potential
With both Quick buffs and a Stargen buff at his disposal (they stack multiplicatively), Kintoki’s high hit counts will generate a vast sum of Critical Stars especially on any NPQQ chains. These Critical Stars will then be quickly hoovered up by our GOLDEN boy due to his high Rider Star Weight and unleashed upon his enemies. While without support he lacks the Critical Damage buffs to make use of them properly damage-wise, his NP Generation will shoot up even further either way.
High NP Damage
Kintoki’s NP already hits hard due his Quick nature (slightly higher base NP multiplier), high base Attack, 30% Quick buff and welfare status NP5, but his Overcharge Quick Performance Up potentially puts things into GOLDEN Overdrive. Starting at 10%, Kintoki gains 20% extra performance for each extra 100% overcharge, maxing at a whopping 90% bonus. To top it off, it activates before the NP for Tons of Damage™.
🔴 Weaknesses
No Hard Survival
Much like his berserker form, Kintoki only has Natural Body to his name. With no hard survival or defense, Kintoki’s beautiful muscles and bike unfortunately can’t block an NP or an onslaught of high incoming damage. As such, Masters will have to bring in external survival options if Kintoki can’t destroy the enemy first.
Average Non-Quick Performance
Kintoki’s Quick cards are the star of the show, but while his Buster and Arts cards are by no means bad, they provide neither high hit counts nor as amazing NP Gain as his Quick cards. In addition, once his buffs are down his self-sufficiency in terms of critical hits is much lower. With no Critical Damage buffs of his own to fall back on either, Kintoki will often experience some downtime in performance even if his NP still hits like a truck.
Level Up Skill Recommendations
With such a devastating NP at his disposal already, Kintoki will want access to it as soon as possible. In fact, Masters are heavily recommended to max Animal Communication to 10 as soon as possible in order to allow Kintoki access to powerful CE options that boost his performance further than just Long-Distance Dash. Both skills are incredibly important either way and should be maxed eventually.
Long-Distance Dash A is Kintoki’s primary damage steroid as well as his Star Generation buff. The multiplicative nature of the buffs make it extremely effective for generating Critical Stars, but the Quick Performance buff’s effect on his NP Gain is very noticeable as well. While the values don’t scale very hard with levels, it’s the cooldown reduction and resulting uptime that is most important. Level this second.
Animal Communication C provides Kintoki with his NP Battery and is what makes Kintoki so flexible and useful for basically any type of content. It is essential for farming, greatly impactful for Challenge Quests, and it opens up all Hybrid CE options and still allow for an instant NP. Max this first, and ideally do so as soon as possible.
While Natural Body A makes Kintoki effectively immune to most attack debuffs at max rank, it’s very situational whether this buff is even impactful. The healing is the primary draw, and its values are decent and on a low cooldown. However, it still doesn’t increase his survivability by much against enemies that can actually kill him (often via NP), and contributes nothing to his offense, so it is best left for last.
🖼️ Craft Essence Recommendations
Packing his own NP Gauge skill and a double heaping of Quick buffs, Kintoki's CE options are rather open-ended while still maintaining excellent farming and Challenge Quest capability. Given his own Quick buffs, ideally Masters stack effects that work multiplicatively with them. NP Damage Up, NP Gain, Critical Damage Up all work wonderful. For a quick NP, hybrid Starting NP Gauge CEs remain king. Lastly, Quick Performance CEs still work decently.
Holy Night Supper / Golden Sumo: For the best damage with hybrid CEs, look no further. Holy Night Supper tends to stack better with support buffs.
Devilish Bodhisattva: Making full use of Kintoki's powerful Overcharge, the added 40% Quick bonus will readily outdamage any other hybrid CE for a single massive NP while still allowing an Instant NP opportunity.
Little Halloween Devil / Magical Girl of Sapphire: Given Kintoki's already stupendous NP Gain, boosting it further may lead to impressive back-to-back NP potential. These stack wonderful with Kintoki's Quick buffs.
Knight of Marines / One Summer: Decent boosts to Quick performance with Starting NP Gauge. Less ideal, but potent nonetheless. Note that One Summer grants HP instead of Attack though.
Black Grail / Cute Orangette: For difficult quests where long-term performance (or for high damage benchmarks such as in Demon's Garden in Shinjuku), look no further than NP Damage CEs which typically carry the highest modifiers.
Origin Bullet: A powerful options vs any Caster-heavy nodes without having to deal with the demerit of Black Grail. Comes with bonus Invincibility Pierce.
Dumplings Over Flowers / Imaginary Around: The Standard Quick CEs still work decently, but are generally the weakest options.