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Asclepius
# 249
Attribute
Earth
Alignments
Neutral Balanced
Caster
CardType
4
CardType
2
CardType
2
CardType
4
CardType
NP
-
NPGainNP Gain
0.81%
NPGainNP when Attacked (%)
3%
NPGainStar Absorption
49%
NPGainStar Generation per Hit
11%
NPGainInstant Death Chance
36%
Attack
Base1,184
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Max6,376
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Lv 1008,629
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Lv 12010,135
HP
Base1,815
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Max10,084
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Lv 10013,672
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Lv 12016,070

Traits

Humanoid
Servant
Divine
Heaven or Earth
Weak to Enuma Elish
Greek Mythology Males
Argonaut
Male
Hominidae
Summer Form

Tags

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Heal Support
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Debuff Res Support
Tag Icon
NP Seal
Tag Icon
NP Gain Support
Tag Icon
NP Gauge Support
Tag Icon
Debuff Clear Support
Tag Icon
Support Arts NP
Tag Icon
Guts Support
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Debuff Immune Support
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HP Regen Support
SkillIcon
God of Medicine EX
Restore HP for an ally. Increase Debuff Resist for an ally (3 turns).
Available from the start
SkillIcon
Child of Apollo A
High chance to inflict NP Seal on one enemy (1 turn). Increase NP Gain for all allies (3 turns).
Unlocks after 1st Ascension
SkillIcon
Serpent Charmer B
Increase NP Gauge for all allies. Remove debuffs for all allies.
Unlocks after 3rd Ascension
SkillIcon
Serpent Charmer B+

Increase NP Gauge for all allies. Remove debuffs for all allies. Increase Arts Card effectiveness for all allies (3 turns). ▲ Increase Healing Received by all allies (3 turns). ▲ Apply Guts to self (1 time, 3 turns). ▲

Upgrades after Rank Up 1. (Not available, ETA 8/2026)

Level Up Skill Recommendations

DecentSkillIcon
God of Medicine EX
Restore HP for an ally. Increase Debuff Resist for an ally (3 turns).
OkSkillIcon
Child of Apollo A
High chance to inflict NP Seal on one enemy (1 turn). Increase NP Gain for all allies (3 turns).
GreatSkillIcon
Serpent Charmer B
Increase NP Gauge for all allies. Remove debuffs for all allies.

The majority of masters using Asclepius will use him to boost up their NP looping potential. As such, recommendations for leveling his skills are primarily focused around looping, with healing and utility being considered secondary.

  • God of Medicine EX is Asclepius’s primary healing skill, and also provides a 50% debuff resistance. While this is a strong skill, healing often is not used in later content as a survivability tool and debuff resistance often does not matter due to unremovable debuffs. This can be leveled last and left at level 6.
  • Child of Apollo A seals the enemy’s Noble Phantasm and provides a boost to NP regeneration rate for the entire party. The seal is often trivial as most Masters will use this on the first turn in a looping setup, but it could be used if using a different strategy in a challenge quest requiring heals and guts. As looping requires the most regeneration possible, this should be leveled second and to the max.
  • Serpent Charmer B provides a 20% charge to the party and removes their debuffs. Typically Masters only use this for the charge either at the start of the fight (if using a regular Kaleidoscope) or after a looping situation to fill in any holes remaining to full charge. A full 20% charge can be the difference of looping and being just short so this should be leveled first to the max.

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Archer (ATK Up)
Deal extra Special ATK damage to [Archer] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Territory Creation A
Increase your Arts Card effectiveness by 10%.
SkillIcon
Item Construction EX
Increase your Debuff Chance Rate by 12%.
SkillIcon
Divinity A
Apply Damage Plus for yourself (Total Card Damage +200).

Noble Phantasm

Resurrection Fraught HadesB
Apply Guts for all allies except self (1 time, 3 turns). Apply Debuff Immune for all allies (1 time, 3 turns).
<Overcharge>
Apply HP Regen for all allies (3 turns).

“The more strenuous the symptoms, the better.”

Nightingale in FGO is an insane nurse, so what would be better than an insane doctor to go right along with her? Asclepius actually is a rather insane unit in terms of gameplay too, being especially valuable for looping compositions. He primarily serves as an Arts Support Caster and a budget option for those missing one of the bigger supports.

Asclepius, with certain other supports in certain setups, is capable of facilitating Noble Phantasm loops. Child of Apollo A provides the entire party with a full three turns of Noble Phantasm regeneration rate, and Serpent Charmer B gives a 20% party charge at will, allowing for him to help those short on Noble Phantasm regeneration to top off their gauge and fire again. He also is a rather strong supporting unit with a party-wide debuff removal on Serpent Charmer along with a major 5,000 hit point heal on God of Medicine EX, and a Noble Phantasm which provides both healing, guts, and debuff immunity.

One who uses him should not expect much in the way of offense. Nor should they expect much out of him in terms of defense as he is still a 3-star Servant and does not have any hard survival skills save his Noble Phantasm (which unfortunately, does not apply Guts for himself).

Asclepius is a great stand-in for other higher-tier Casters should a Master be lacking them, and in earlier fights his healing can be a boon to newer Masters. He’s also just sadistic enough to be loveable!

🟢 Strengths

NP Regeneration Support

One cannot deny Asclepius’s 20% charge skill and 30% NP regeneration as being a boon to all Servants trying to loop their NP. With the benefits of the lower 3-star Servant cost, he provides more flexibility for looping with a single Servant, and can sometimes allow for more event CEs to be squeezed in. 

Healing Support

A 5,000 HP heal is super powerful for Act I style content, keeping Servants up when they’re low on health. His Noble Phantasm also offers a heal over time, along with a Guts skill for the party to keep them alive after fatal damage. 

Good Gauge Regeneration

Asclepius’s own Noble Phantasm gauge is pretty easy to regenerate due to having 3 Arts Cards, his buffs applying to the entire party instead of just a target, and a charge skill. While his Noble Phantasm is only supportive, frequent casting of this could help ease harder fights.

🔴 Weaknesses

Low Damage

Asclepius does not have a damaging Noble Phantasm, so all of his damage comes from his cards. Further, he has nothing to boost Critical damage, so his damage will come primarily from normal hits. Even further, he has a Caster modifier, making his already low damage lose 10% of its potential value. Compounding that, he has very low Attack. All in all, one cannot rely on him for damage. 

Low Survivability

In later content, much of the damage dealt by an enemy will either oneshot or tickle. In neither case is healing particularly effective, making his heals less valuable for survivability than a hard survival skill like invincibility or evasion. He has none of that, and his only real evasive maneuvers are the guts on his Noble Phantasm (which requires a full gauge to use, and also does not apply the guts for himself), a debuff immune on his Noble Phantasm, and the ability to seal an enemy Noble Phantasm for one turn on Child of Apollo. He just doesn’t have good ways to circumvent lethal damage.

🖼️ Craft Essence Recommendations

As a supporter, Asclepius primarily shines by providing further support in his Craft Essence selection. Thus, Critical Star Generation CEs benefit him the most to give stars to the rest of the party. He also can find benefit with Increase Healing CEs to boost his output. Lastly, a Starting Gauge CE can help him give the party an early Guts.

  • Fragment of 2030 / Golden Captures the Carp: By providing stars that Asclepius will not gather with his low rate, he can provide Critical support that his kit otherwise does not lend itself to. Golden Captures the Carp is an excellent option if a one-time burst of stars is instead desired.
  • Gentle Affection / Aesculapius: Asclepius is one of the rare Servants whose max bond CE is beneficial to use. If in a situation where needing healing is critical, this will boost his primary healing support.
  • Kaleidoscope / The Imaginary Element / Dragon’s Meridian: Early access to a Noble Phantasm is always a good thing, and Asclepius is not an exception. His Noble Phantasm is best used early to provide support throughout the fight, and these CEs are just the tools needed to do it.

Interlude Quests

QuestRequirementsReward
Chapter Completion:Lostbelt 3 Prologue
Ascension:3
Bond:5
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Chapter Completion:Fuyuki
Ascension:4
Bond:0
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Skill 3
Cost7
GrowthLinear
Instant Death Chance36
Damage Distribution Quick10,20,30,40
Damage Distribution Arts33,67
Damage Distribution Buster33,67
Damage Distribution Extra10,20,30,40
Damage Distribution NP

Bond

Bond Lv12345678910
Bond EXP4,50020,0002,5002,50010,50090,000370,000290,000270,000340,000
Aesculapius
Aesculapius
When equipped on Asclepius, Increases party's HP recovery received by 30% while he is on the field.
IllustratorTeita
Seiyuu (CV)Ryota Suzuki
Country/Place of OriginGreece
SeriesFate/Grand Order
Release Date (NA)6/9/2021

Parameters

STR
D
END
D
AGL
B
MP
A
LUK
D
NP
A+

Valentine's CE

Medicinal Chocolate
Medicinal Chocolate
Story-locked - Only available in the Story Summon after completing their associated Story section, or in limited banners in which they are explicitly listed as a Rate-Up Servant.

Future Banners

Banner (Add 2 years for NA Date)JP Period
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[JP] Ordeal Call - New Mission Release Pickup 4 Summon (Daily)
2023-11-15
2023-11-23
Banner Type: Single