Rama
Traits
Tags
Apply Guts to self (1 time, 3 turns). (Revives with 1000 HP) Recover own HP. Increase own NP Gauge. ▲ Gain Critical Stars. ▲
Append Skills
Class Skills
Noble Phantasm
Deal significant damage to a single enemy. ▲ Decrease Buster Resist for a single enemy by 20% (3 turns). ▲ Decrease NP Gauge for a single [Demonic] enemy by 1. ▲
The legendary Hindu hero Rama is an offensive single-target Saber that has a penchant for doing explosively high damage once in awhile. With high Attack, a stellar first skill to make him deadly at dealing Critical Damage, a Buster single-target Noble Phantasm with great coverage, a teamwide Attack buff, and high base stats overall, Rama has very strong damage output across the board. He is also quite durable thanks to his third skill, allowing him to be one of a few great picks for many tough battles when combined with his offensive capacity.
Rama however is not without flaws. He has a standard Saber deck in BBAAQ with a very mediocre hit count, NP generation per hit, and Star generation per hit. This results in him being rather vanilla and lacking at other aspects. Rama will often find himself struggling to get to 100% NP bar, or to generate any worthy sum of critical stars to fuel his rampage. Thankfully, most of his faults can be solved with great team support and Craft Essences, but nonetheless he can be frustrating to use.
🟢 Strengths
Strong Critical Damage Dealing Potential
Thanks to his first skill - Blessing of Martial Arts, Rama has incredible burst potential when supplied with enough critical stars. The low cooldown on this skill also makes him very consistent and easy to setup. The fact that Rama can also do an NP Buster Brave chain should not be underestimated either.
Bonus Damage Against Demonic Enemies
One of Rama’s biggest draws is his bonus damage against Demonic Enemies on his Noble Phantasm. While there are very few Servants with this trait, many of the bosses and mobs that are commonly met throughout the game will take massive damage from Rama, making him one of the best Servants for farming.
High Damage on His Normal Cards
Even without doing critical hits, Rama possesses high Attack for a SR standard Servant, a more offensive card deck in BBAAQ, Divinity and Riding for passives, and a Charisma buff to raise his general damage output.
Decent Survivability
Thanks to his 3rd skill, Rama has decent staying power. The downside of this skill is a long cooldown, but a heal and Guts layered in one skill is not to be scoffed at.
🔴 Weaknesses
Mediocre NP Generation
Rama has a completely middle of the pack NP generation as a result of his very poor hit count and standard NP generation per hit. Without Craft Essences or teammate support, it can be very time-consuming to get him to 100% NP bar.
Poor Star Generation
Even with the Riding boost, Rama only has one Quick card, very low hit counts, and no other way to boost his star generation, either directly or indirectly. Rama will often have to rely on other sources to provide him with critical stars for his first skill.
Level Up Skill Recommendations
- Blessing of Martial Arts is by far Rama’s best skill. It is his main damaging tool and it scales incredibly well, particularly because of the bonus Critical Damage and lowered cooldown. Regardless of team, Rama should always max this skill first.
- Charisma is as usual, a standard teamwide buff. It’s not the best nor the worst skill, but a free damage steroid for the entire team is never bad, especially when Rama has a good rank on it.
- Curse of Separation is by no means a bad skill. It is Rama’s main thing to rely on when he has to tank,and also a hefty heal at max level. However, Its high cooldown lowers its value and thus it is recommended to max this skill after his two other skills that are more pivotal to his performance.
🖼️ Craft Essence Recommendations
Rama functions best as a critical damage dealer thanks to Blessing of Martial Arts. He works best with any Craft Essences that cater toward boosting his Critical Damage output, be it through card performance boost or critical damage boost. His Noble Phantasm is quite powerful as well, and is very useful against certain enemies. Boosting his Noble Phantasm damage or making it easier for him to get 100% NP bar is a valid rationale for choosing Craft Essence as well.
Victor of the Moon / Guda-O / Knight’s Dignity / Gem Magecraft: Antumbra: These Craft Essences are highly recommended for any team building around taking advantage of his Critical Damage. Victor of the Moon is easily the best as it also boost his Buster card performance, which essentially also boost his Noble Phantasm and normal Buster cards damage.
Limited Zero Over / Verdant Sound of Destruction: Simple but effective. Rama is a buster-centric Servant and these Craft Essences will enhance his general damage output quite nicely.
Halloween Princess / Kaleidoscope / Imaginary Element / Teacher and I: Rama’s NP generation leaves much to be desired. A Craft Essence that grant starting NP bar is extremely helpful for when he is required to get off his Noble Phantasm quickly. Halloween Princess will also provide him a great boost in term of damage output, while Teacher and I can make him a Critical Damage dealer even when his first skill is on cooldown
Black Grail / Heaven’s Feel: If the team already have teammates that can fill Rama’s NP bar (Zhuge Liang, Helena Blavatski, Tamamo no Mae), then boosting directly his Noble Phantasm damage is a viable option. With these Craft Essences, Rama’s Noble Phantasm will hits like a truck with no brace, and completely massacre any enemies that take bonus damage from it