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Yagyu Munenori

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Saber
Yagyu Munenori
# 187
CardType
4
CardType
2
CardType
1
CardType
4
CardType
NP
4
Attribute
Alignments
Lawful Balanced
NPGainNP Gain
0.81%
NPGainNP when Attacked (%)
3%
NPGainStar Absorption
100%
NPGainStar Generation per Hit
10.3%
NPGainInstant Death Chance
35%
Attack
Base1,666
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Max9,999
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Lv 10012,107
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Lv 12014,215
HP
Base1,781
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Max11,135
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Lv 10013,501
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Lv 12015,868

Traits

Brynhild's Beloved
Humanoid
Male
Riding
Servant
Weak to Enuma Elish
Genji
Hominidae

Tags

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Self Arts Up
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Self Star Gather Rate Up
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Self Debuff Res Up
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Self Evade
Tag Icon
Self Crit Damage Up
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Self ATK Up
Tag Icon
ATK Down
Tag Icon
Self NP Gain Up
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ST Arts NP
SkillIcon
Shinkageryu A++
Increase own Arts Card effectiveness (1 turn). Increase own Critical Star Gather Rate for Arts cards (1 turn). Increase own Debuff Resist by 100% (1 turn).
Available from the start
SkillIcon
Suigetsu B
Apply Evade to self (1 turn). Increase own ATK (1 turn).
Unlocks after 1st Ascension
SkillIcon
Suigetsu B++

Apply Evade to self (1 turn). Increase own ATK (1 turn). Increase own Critical Strength (1 turn). ▲

Upgrades after Rank Up Quest 1. (Available 1/5/2023)
SkillIcon
Swordless Form A
Decrease ATK for a single enemy (1 turn). Increase own NP Gain (1 turn).
Unlocks after 3rd Ascension

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Saber (ATK Up)
Deal extra Special ATK damage to [Saber] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Magic Resistance C
Increase your Debuff Resist by 15%.
SkillIcon
Riding B
Increase your Quick Card effectiveness by 8%.

Noble Phantasm

Kenjutsu Musou - Kenzen IchinyoA
Deal damage to a single enemy.
<Overcharge>
Decrease ATK for a single enemy (3 turns).
Kenjutsu Musou - Kenzen Ichinyo (Upgrade 1)A+
Upgrades after Rank Up 2. (Not available, ETA 10/2026)

Apply Ignore Invincible to self (1 turn) [Activates first]. ▲ Deal damage to a single enemy. ▲ Decrease Arts Resist by 20% for an enemy (3 turns). ▲

<Overcharge>
Decrease ATK for a single enemy (3 turns).
Ascension
QP
x2,200,000
Skill
QP
x27,200,000
Append Skill
QP
x27,200,000
Ascension + Skill
QP
x29,400,000
Total
QP
x56,600,000

“Mine body is as a single blade. There is naught but to kill.”

An impeccable strategist, a skilled politician, and, above all, a peerless swordsman, Yagyu Munenori performs his deadly blows in perfect calmness without any hesitation. Fitting for a man of such skill, his strategic Arts kit is composed of multiple facets, displaying formidable offensive as well as defensive capabilities all at the same time.

Yagyu Munenori is an offensive Servant first and foremost, owing to his NP’s single-target nature. With Shinkageryu's Arts Performance and Arts Star Gathering buffs, an attack buff on Suigetsu, and even an NP gain buff from Swordless Form, Yagyu Munenori’s already strong NP gain and buffed NP Damage is outstanding, and with the right cards, he is even able to perform back-to-back NPs. What truly sets him apart from his competitors, however, is the formidable defense resulting from his two attack down debuffs (3-turn on his NP Kenjutsu Musou and 1-turn on Swordless Form), on top of Suigetsu’s evasion. Normally, this simply means that he is able to reduce the enemies’ overall damage, but his attack debuffs can also be stacked on top of each other (preferably with external attack debuffs/defense buffs) to counter enemy NPs.

Unfortunately, the duality of his skill set also means that Yagyu Munenori usually forgoes either his defensive or offensive aspects in favor of the other, a weakness which is exacerbated by his 1-turn skill durations. As a result, his skills should be used with utmost care, but at the same time, holding off on using them reduces Yagyu Munenori’s offensive prowess by a significant margin. In addition, multiple opponents, enemy debuff cleansing, debuff immunity and attack buffs can shut down his attack debuffing capability

Overall, Yagyu Munenori is a very flexible Arts cornerstone with phenomenal synergy with all common Arts supports who can easily adapt to fulfill either offensive or defensive roles, though a focus on either role often comes at the expense of the other. 

🟢 Strengths

Multiple Attack Debuffs

Assuming maxed skills, Yagyu Munenori’s double attack debuffs provide 70% attack down when used together, and the number goes up if his NP is Overcharged. In best case scenarios, these can even be paired with other Servants’ defense buffs/attack buffs (or even his own, if he has used his NP in the last 3 turns) to reach 100% Attack Down/Defense Up, effectively nullifying the damage of a single enemy for one turn. Even when the attack debuffs are used separately, they are still effective at reducing the enemy’s damage output.

Great NP Gain

Yagyu Munenori has two ways of increasing his NP gain, which are Shinkageryu’s Arts Performance buff as well as Swordless Form’s NP Gain buff. This capability is further boosted (albeit indirectly) by the Shinkageryu’s Arts Star Gathering buff. Thanks to Kenjutsu Musou’s Arts type, it is able to refund considerable amounts of NP charge with the help of these skills, and Yagyu Munenori’s NPXA Brave (critical) chains can be expected to refill most if not all of his NP gauge. Aside from providing consistent damage, the ease with which Yagyu Munenori is able to recharge his NP also helps him stack the NP’s 3-turn attack debuff. 

Arts-only Star Gathering 

On first glance, it would seem as if Yagyu Munenori’s Arts Star Gathering Rate Up is a weaker version of normal Star Gathering Rate Up buffs. In his case, however, this proves to be an advantage, as a single Arts critical would often be enough to fully charge his NP gauge. This is especially visible when working with a limited number of stars, guaranteeing that Yagyu Munenori’s Arts cards would get all the stars they need.

High Burst NP Damage

While Yagyu Munenori’s Attack and Arts buff only last a single turn, if used together his NP Damage far surpasses many of his 4* ST Saber peers.

🔴 Weaknesses

One-Turn Skill Effect Duration

While all of Yagyu Munenori’s skills have pretty nifty effects, all of their effects last for only a single turn. As such, Masters need to plan his cooldowns carefully, not only to maximize the benefits brought by these skills, but also to ensure that they would be available during emergencies.

Conflicting Skill Effects

Aside from arguably Shinkageryu, Yagyu Munenori’s two other skills have both offensive and defensive effects built-in into them, and the skills' one-turn durations typically force Masters to sacrifice offense for defense or vice versa. 

Attack Debuff Limitations

While Yagyu Munenori's attack debuff stacking is highly formidable, each use only affects one enemy at a time. As a result, Yagyu Munenori's defense effectiveness falls off hard when facing multiple enemies. In addition, enemies can resist his Attack debuff, cleanse his debuffs, be straight up debuff immune, or counter Attack Down with Attack buffs of their own. The difference between survival and death against enemy NPs is often a matter of minor changes in percentages when using Defense buff strategies after all.

Level Up Skill Recommendations

HigherSkillIcon
Shinkageryu A++
Increase own Arts Card effectiveness (1 turn). Increase own Critical Star Gather Rate for Arts cards (1 turn). Increase own Debuff Resist by 100% (1 turn).
MedSkillIcon
Suigetsu B
Apply Evade to self (1 turn). Increase own ATK (1 turn).
HighSkillIcon
Swordless Form A
Decrease ATK for a single enemy (1 turn). Increase own NP Gain (1 turn).

Much of Yagyu Munenori's performance relies on his skills, in particular on his primary Arts steroid and his main Attack Down/NP Gain skill. It is thus recommended to max these skills as soon as possible. Maxing his Suigetsu, while preferable, is not as mandatory.

  • The main draws of Shinkageryu A++ are its Arts Performance and Arts Star Gather Rate buffs, though it also provides a tremendous increase to Yagyu Munenori’s debuff resistance. Ideally used on an NP turn with an Arts card available, this is Yagyu Munenori’s primary steroid, and should be leveled first.

  • Suigetsu B’s Evasion is Yagyu Munenori’s only hard survival tool. While it also increases his attack for one turn, the effect of the Attack buff isn’t very strong even when maxed, so Masters may elect to save the skill for its Evasion. This skill can be leveled last.

  • Swordless Form A’s two effects are notably powerful in terms of percentage, with both the Attack Down and NP Gain Up reaching 50% when maxed. While incredibly useful during difficult content, it provides no direct increase to Yagyu Munenori’s raw burst damage numbers. As such, it is best leveled second, although it is an essential skill for stacking Attack Down debuffs/Defense buffs in order to survive enemy NPs.

🖼️ Craft Essence Recommendations

With access to only single turn duration buffs, Yagyu Munenori has the freedom to select Arts without having to worry overly much about multiplicative stacking. Arts Performance Up CEs are Yagyu Munenori's preferred choice, increasing both his damage and his NP gain. As far as secondary effects are concerned, Starting NP Gauge and NP Gain Up are excellent alternatives in Arts buff heavy composition, while Critical Damage Up stacks wonderfully for Arts critical teams. NP Damage Up ones are the go-to only if pure damage increase is desired.

  • Formal Craft / Kaleid Sapphire / Projection: Basic Arts-based CEs are a generally safe choice especially in teams without many Arts buffs. 
  • Magical Girl of Sapphire / Little Halloween Devil / Cute Orangette: NP Gain CEs may not improve Yagyu Munenori’s damage directly, but they stack multiplicatively with any Arts buffs from supports.
  • Golden Sumo: Boulder Tournament / Holy Night Supper / Dive to Blue: These CEs hold the advantage of letting Yagyu Munenori perform a relatively early NP while still benefiting his overall playstyle in the long term.
  • The Black Grail / Heaven’s Feel: While these CEs dramatically increase Yagyu Munenori’s NP damage, they lack the NP gain benefits other options provide and are overall less flexible. It is recommended to use these CEs only in well-supported teams which have their defenses covered.
  • Another Ending: Yagyu Munenori can function decently in Critical-based compositions, which Another Ending complements particularly well.
Analysis by:

Interlude Quests

QuestRequirementsReward
Chapter Completion:Shimousa
Ascension:3
Bond:5
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Chapter Completion:Fuyuki
Ascension:4
Bond:0
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Skill 2
Chapter Completion:Fuyuki
Ascension:4
Bond:0
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Cost12
GrowthLinear
Instant Death Chance35
Damage Distribution Quick10,20,30,40
Damage Distribution Arts33,67
Damage Distribution Buster100
Damage Distribution Extra10,20,30,40
Damage Distribution NP10,20,30,40

Bond

Bond Lv12345678910
Bond EXP5,00015,00010,0002,00018,000150,000400,000300,000280,000370,000
Double-Tiered Kasa
Double-Tiered Kasa
When equipped on Yagyu Munenori, Increase Arts Card effectiveness by 10% for all allies while he is on the field. Increase NP Strength by 10% for all allies while he is on the field.
IllustratorShowichi Furumi
Seiyuu (CV)Kazuhiro Yamaji
AKA/Alias/NicknamesRyūtan, Yagyū Tajima-no-Kami Munenori, Munenori Yagyu<span class="spoiler-aliases">, Saber of Empíreo</span>
Release Date (NA)10/16/2019

Parameters

STR
B
END
D
AGL
A++
MP
E
LUK
B
NP
B

Valentine's CE

Old Maple Bridge
Old Maple Bridge
Story-locked -Only available in the Story Summon after completing their associated Story section, or in limited banners in which they are explicitly listed as a Rate-Up Servant.

Future Banners

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[JP] Fairy Sugoroku Event Kazuradrop Pickup Summon
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