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Archer
Calamity Jane
# 269
CardType
3
CardType
3
CardType
2
CardType
4
CardType
NP
5
Attribute
Alignments
Chaotic Balanced
NPGainNP Gain
0.71%
NPGainNP when Attacked (%)
3%
NPGainStar Absorption
153%
NPGainStar Generation per Hit
8%
NPGainInstant Death Chance
40.5%
Attack
Base1,499
arrow-right
Max8,996
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Lv 10010,892
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Lv 12012,789
HP
Base1,999
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Max12,495
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Lv 10015,150
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Lv 12017,805

Traits

Humanoid
Servant
Female
Weak to Enuma Elish
Riding
Brynhild's Beloved
Hominidae

Tags

Tag Icon
ATK Down
Tag Icon
Crit Rate Down
Tag Icon
NP Gauge Down
Tag Icon
Self ATK Up
Tag Icon
ATK Support
Tag Icon
NP Gauge Support
Tag Icon
Buff Rate Support
Tag Icon
Crit Damage Support
Tag Icon
Star Gather Rate Support
Tag Icon
Evade Support
Tag Icon
Ignore Invincible Support
Tag Icon
ST Quick NP
Tag Icon
Self Sure Hit
Tag Icon
DEF Down
Tag Icon
Quick Resist Down
SkillIcon
Sabotage B
Decrease ATK for all enemies by 10% (3 turns). Decrease Critical Rate for all enemies (3 turns).
SkillIcon
Goddess' Chaperone B

Decrease ATK for all enemies by 10% (3 turns). Decrease Critical Rate for all enemies (3 turns). ▲ Decrease DEF for all enemies (3 turns). ▲ Gain 10 Critical Stars. ▲ 30% Chance to gain 10 additional Critical Stars. ▲ 30% Chance to gain 10 additional Critical Stars. ▲ 30% Chance to gain 10 additional Critical Stars. ▲ 30% Chance to gain 10 additional Critical Stars. ▲

Upgrades after Rank Up 1. (Not available, ETA 4/2026)
SkillIcon
Messenger of the Galaxy EX
Decrease NP Gauge for all enemies by 1. Increase own ATK (3 turns). 80% chance to increase ATK of all allies except self (3 turns). Increase NP Gauge for all allies by 10%.
SkillIcon
O Polar Star, Shine My Way B
Increase Buff Success Rate for one ally (3 turns). Depending on Crit Stars add the following effects: (10+ Crit Stars) Increase Critical Strength for one ally (3 turns). (20+ Crit Stars) Increase Critical Star Gather Rate for one ally (3 turns). (30+ Crit Stars) Apply Evade to one ally (1 turn). (40+ Crit Stars) Apply Ignore Invincible to one ally (3 turns). (50+ Crit Stars) Increase NP Gauge for one ally.

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Foreigner (ATK Up)
Deal extra Special ATK damage to [Foreigner] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Magic Resistance C
Increase your Debuff Resist by 15%.
SkillIcon
Riding A
Increase your Quick Card effectiveness by 10%.
SkillIcon
Presence Concealment A
Increase your Critical Star Drop Rate by 10%.
SkillIcon
Independent Action A+
Increase your Critical Strength by 11%.

Noble Phantasm

Space Dead Man’s HandD
Apply Sure Hit to self (1 turn). Deals damage to a single enemy.
<Overcharge>
Decrease DEF for a single enemy (2 turns). [Activates first] Decrease Quick Resist for a single enemy (2 turns). [Activates first]
Ascension
QP
x2,200,000
Skill
QP
x27,200,000
Append Skill
QP
x27,200,000
Ascension + Skill
QP
x29,400,000
Total
QP
x56,600,000

“Sure they call me ‘Calamity,’ but that’s really just because I get unlucky from time to time!”

Calamity Jane falls into the category of SR Servants who pair a mix of party support tools with their own offensive abilities. These Servants tend to lean towards Quick, and Jane is no exception. With an ST Quick NP and a suite of useful (albeit limited) buffs, Jane comes ready to plug into a Quick team and help it on its way. She has a set of meaningful weaknesses that keep her from really excelling in her role, but in cases where her specific utility is needed, she can truly shine.

All three of Calamity Jane’s skills are supportive in nature. Sabotage and Messenger of the Galaxy both provide modest-but-useful benefits, keeping enemies under control and boosting the party’s overall performance. O Polar Star, Shine My Way is a bit more unusual. While it also supports an ally, its effects depend on the number of critical stars available. With enough critical stars, Jane has access to a set of powerful utility effects, with the skill’s three-turn Ignore Invincible effect being particularly useful for some difficult fights. Jane’s Noble Phantasm, Space Dead Man’s Hand, also has the ability to output damage in a pinch, due to its ST Quick typing.

Jane’s various strengths come paired with some serious drawbacks. Most notably among them, Jane’s supportive value is considerably lessened if she does not have critical stars available. Her party damage buffs are also limited in various ways, from having a fail chance, to being tied to her Noble Phantasm, to having a short duration. Together these mean Jane is unlikely to be an appealing support except in cases where her specific combination of utility is needed. Additionally, despite Jane’s ability to deal damage, her low selfish damage buffs mean her actual damage output will be low, making her a weak pick for a primary damage-dealer.

Jane is not a universally useful Servant. Her value is mostly limited to difficult fights, and she requires access to critical stars in order to be maximally effective. As such, she needs specific teams and specific fights in order to really shine. In cases where she can make good use of her specialized utility, though, she can absolutely be helpful to have on-hand.

🟢 Strengths

Valuable Utility

With 50 critical stars, Jane brings a range of useful utility effects to the team. She can charge one ally’s NP gauge by 30%, which is rare and useful in itself, and she also gives that Servant Ignore Invincible status for three turns. This can help that ally work more reliably in hard fights with many defensive skills. Jane also brings other generally-useful effects, enabling critical attacks and protecting the party from enemy criticals, which helps the team move faster and stay alive longer.

Party Damage Buffs

Jane can increase the entire team’s attack, and her Noble Phantasm reduces a target’s Defense and Quick Resistance. With these effects together, Jane can help support an allied damage-dealer’s Noble Phantasm, while also boosting her own damage (or the damage of another semi-support) in the process.

Strong NP Gain

Jane has unusually high Arts card NP gain for a Servant with two Arts cards. She can reliably use her Noble Phantasm repeatedly, especially with the help of her own NP charge skills.

🔴 Weaknesses

Critical Star Requirements

While Jane brings a range of useful utility when the team has 50 critical stars, her value diminishes with fewer stars available. In order to guarantee Jane will be maximally effective, masters must bring Starting Critical Stars craft essences or Servants with Critical Star Gain skills to fuel Jane’s third skill. This limits the teams in which Jane works well and requires having specific Servants or Craft Essences on hand.

Damage Boost Restrictions

Each of Jane’s damage boosts is limited in some way. The ally attack boost on Messenger of the Galaxy can miss. Furthermore, Jane’s Defense and Quick Resistance debuffs are tied to her Noble Phantasm, requiring NP charge skills or CEs in order to access them. These debuffs also only last two turns, rather than the standard three, making them less effective than typical supportive effects of their type.

Low Damage Output

Due to her supportive focus, Jane has significantly lower self damage buffs than a typical Single-Target Servant. As such, while she can access her Noble Phantasm fairly easily, her actual damage output will be relatively low, making her a weak dedicated damage-dealer.

Level Up Skill Recommendations

LowSkillIcon
Sabotage B
Decrease ATK for all enemies by 10% (3 turns). Decrease Critical Rate for all enemies (3 turns).
MedSkillIcon
Messenger of the Galaxy EX
Decrease NP Gauge for all enemies by 1. Increase own ATK (3 turns). 80% chance to increase ATK of all allies except self (3 turns). Increase NP Gauge for all allies by 10%.
HighSkillIcon
O Polar Star, Shine My Way B
Increase Buff Success Rate for one ally (3 turns). Depending on Crit Stars add the following effects: (10+ Crit Stars) Increase Critical Strength for one ally (3 turns). (20+ Crit Stars) Increase Critical Star Gather Rate for one ally (3 turns). (30+ Crit Stars) Apply Evade to one ally (1 turn). (40+ Crit Stars) Apply Ignore Invincible to one ally (3 turns). (50+ Crit Stars) Increase NP Gauge for one ally.

O Polar Star, Shine My Way contains most of Jane’s utility, and the NP charge effect on it scales with skill level, so it should be leveled first. Messenger of the Galaxy’s attack buff scales with level also, so this skill should be leveled second. Sabotage is the weakest of Jane’s skills and gains little from levels, so it can be saved for last. Sabotage can be safely left at lower levels if resources are a concern, but Jane’s other two skills should ideally be taken to max level in order to fully leverage Jane’s supportive abilities.

  • Sabotage brings two valuable defensive tools in Attack down and Critical Chance down, but both are at such low values as to be not particularly noticeable in practice. At max level, this skill will reliably prevent critical attacks from enemies with low critical attack rates, which can be useful, but aside from that this skill doesn’t do much.
  • Messenger of the Galaxy is a good skill with several benefits. It drains the entire enemy team’s NP gauge, helping to delay enemy NP turns. At the same time, its party NP charge effect can enable ally NPs. The skill also increases Jane’s own attack and has a chance to increase ally attack, making this skill a useful damage buff when Jane is on the field.
  • O Polar Star, Shine My Way grows in value depending on the number of Critical Stars the party has. With no Critical Stars, all this skill is useful for is guaranteeing Jane’s own attack boost succeeds (or helping an ally with Imperial Privilege or a similar skill with a fail chance). With 10 critical stars, the skill gains a critical damage buff, although the team will likely need more than 10 critical stars in order to actually use that buff. With 20 stars, Jane helps an ally draw stars to crit. With 30 stars, this skill gains an Evade buff, giving it some defensive value. With 40 stars, it gains a three-turn Ignore Invincible buff, which can be important for reliably clearing some difficult fights. At 50 stars, the skill picks up a 20% NP charge effect, maximizing Jane’s supportive value. Masters will need to keep in mind how many stars are required for each of Jane’s effects when deciding when and how to use this skill. It should be noted that the skill does not consume critical stars upon use, unlike some other skills that have star requirements, and can be used even without any stars (albeit without effects that require more stars).

🖼️ Craft Essence Recommendations

Starting Critical Stars Craft Essences will often be the best choice for Jane, as they increase the power of her third skill. Starting NP Gauge Craft Essences are also useful for helping Jane gain access to the debuffs on her Noble Phantasm. NP Damage Up Craft Essences are a good pick for Masters who want to use Jane as a damage-dealer, while Quick Performance Up and NP Gain Up Craft Essences can complement Jane’s strong base NP gain in longer fights.

  • Golden Captures the Carp / Crowning Beauty, Greater Glory / Scenic Beauty: These Craft Essences provide a mix of useful benefits in addition to 20 critical stars. These CEs are also good on other support Servants while using Jane, as Jane does not need to be the source of the critical stars in order to benefit from them.
  • Kaleidoscope / The Imaginary Element: These CEs help Jane gain access to her Noble Phantasm quickly in order to ensure her debuffs are available when needed.
  • The Black Grail / Heaven’s Feel: These CEs maximize Jane’s damage output when she is used as a damage-dealer.
  • Imaginary Around / Summer Little / Christmas Locus: These CEs increase Jane’s Quick performance, her NP gain, or both, helping her to use her NP more frequently and to deal more damage with each NP use.
Analysis by: 22whiterabbit22

Interlude Quests

QuestRequirementsReward
Chapter Completion:Fuyuki
Ascension:4
Bond:0
Icon
Skill 1
Cost12
GrowthLinear
Instant Death Chance40.5
Damage Distribution Quick16,33,51
Damage Distribution Arts16,33,51
Damage Distribution Buster33,67
Damage Distribution Extra10,20,30,40
Damage Distribution NP6,13,20,26,35

Bond

Bond Lv12345678910
Bond EXP1,5002,2503,0003,7504,500225,000260,000270,000300,000395,000
Cheerleader of Shooting Stars
Cheerleader of Shooting Stars
When equipped on Calamity Jane, Increase own NP Damage by 30%. Gain 20 Critical Stars (1 time) when she is on the field.
IllustratorBsuke
Seiyuu (CV)Nao Toyama
Country/Place of OriginUnited States of America
SeriesFate/Grand Order
Release Date (JP)10/30/2019
Release Date (NA)10/18/2021

Parameters

STR
C
END
A
AGL
B
MP
D
LUK
A
NP
D

Valentine's CE

SCB (Space Chocolate Bar)
SCB (Space Chocolate Bar)

Profile Entries

Character Info

A happy-go-lucky space☆cheerleader who marches to the beat of her own drum, hailing from the Servant Universe. She loves anything new, and she never sweats the small stuff. How little does she care? Well, so little so that she tends to forget the grudges or debts made even a day ago. "Huh? You dropped your phone in that crevasse over there? Leave it to me! Let's start with explosives☆" Now that's what you call upbeat. Despite her questionable behavior, she was said to be one of the galaxy's best scouts back in the day.

Profile 1

Height/Weight: 168cm, 60kg Origin: History Region: The Servant Universe Alignment: Chaotic-Balanced Gender: Female "I'm a little fuzzy on the details, but I guess my True Name in this universe is supposed to be Martha Jane Cannary! Whoo, that me sounds really cool!"

Profile 2

A scout and gunman from America's frontier days. While technically not an outlaw, her supposed accomplishments were either exaggerated or of dubious merit, and in her life she was both praised and criticized. Her uncertain background is the reason why most of her skills are debuff types, despite her optimistic personality. Her name itself means disaster, and she lived through the same period as Billy the Kid during America's Wild West. She was an expert gunman, a brilliant scout, the lover of Wild Bill Hickok, who was called the "Champion of the Plains," and as she and Hickok fought through countless deadly campaigns, she herself was given the nickname "Queen of the Plains." There are two theories about how she became known as Calamity. The first is based on the legend of her being a savior from calamity, in which it is said that she saved a group of cavalrymen from an ambush by Native Americans. The other is based on her being called the "woman who brings forth calamity," which purports that all her lovers were killed in battle. Some also suggest both are true.

Profile 3

She is the life of the party, always cheering for others rather than elevating herself. Her extreme optimism enables her to always believe there is a future. Even if the existence of space itself is at stake, she never loses hope, and she will stubbornly believe in its survival. While her intentions are all good, the actions she takes really make one question her aims. She's the kind of person who would demolish a house to get needed building materials for a bridge on the brink of collapse. She is never critical of others, preferring to sing the praises of their accomplishments, big or small. This is why she gets along with Space Ishtar, who often gets carried away...er, is someone who works hard after a bit of encouragement. She is a competent space scout, and her survival skills are second to none. However, she has zero life skills. Against targets not within her line of sight, she has high spec sabotage and disruption capacity, but her combat abilities drastically decrease against direct targets.

Profile 4

[Space Dead Man's Hand] Rank: D NP Type: Anti-Personnel Range: 1 - 50 Maximum Target: 1 The Black Hand That Invites Death. "Bad Luck" is engraved on a bullet and shot toward the back of a target's head. Even if the shot is fired at point-blank range, the bullet will always loop around to the target's back. This special attack is said to induce a vision of a pair black aces and black eights, the same way her lover and comrade, the Champion of the Plains, Wild Bill Hickok, died. According to history, Wild Bill was playing a hand of poker at a saloon in Deadwood, South Dakota, when he was shot and killed by Jack McCall from behind. At the time of his assassination, Wild Bill was said to be holding a two-pair hand of black aces and eights, which has since become widely known as the "dead man's hand."

Profile 5

Sabotage: B A capable scout's skill. The ability to find blind spots and weaknesses in an enemy's attack and positioning, reducing their combat effectiveness. The same as Fuuma Kotarou's Sabotage skill. Messenger of the Galaxy: EX A skill based on the story that she crossed a frigid river in order to deliver important dispatches. It decreases the enemy's morale while increasing her allies' morale. However, because the validity of her tale is uncertain, it's probability-based when applied to allies. (Since she believes in herself, Jane herself will power up without fail.) O Polar Star, Shine My Way: B The minimized version of her Noble Phantasm that she no longer uses. It's a unique skill where its effect proportionally increases based on the amount of Critical Stars available. It's a Noble Phantasm that originally carried a single ray of hope intended for a comeback against next-dimensional threats that humanity cannot possibly beat on its own.

Profile 6

[Sentinel Stellaris] Rank: A NP Type: Anti-Goddess Range: 1 - 99 Maximum Target: 1 O Polar Star, Illuminate My Enemy. Jane's second Noble Phantasm. One of the Noble Phantasms called the "Four Cards" used by the squadron that beat the primordial goddess. The enemy's weakness is detected, and its state gets fixed as the "truth." By defeating the primordial goddess, Jane was inflicted with a curse, causing her to no longer be able to utilize this Noble Phantasm. ◆ In the Servant Universe 2000 years ago, Jane joined the team that took on the primordial goddess, serving as their scout. While the mission was a success thanks to the accurate intel she gathered, she received a curse of immortality after killing the goddess, causing her to no longer be capable of dying until the goddess reawakened. A typical person would be driven mad by such endless wandering, but Jane's innate cheerfulness has enabled her to endure the curse.

Voice Lines

Battle Start 1
Let's take it easy and have fun, but do it ASAP!
Battle Start 2
Another problem? Okay, leave it to me!
Battle Start 3
Um, I'm actually more versed at supporting from the rear!
Skill 1
Hmmm, so cute!
Skill 2
I'll shoot something other than your heart out☆
Skill 3
Let's go, MASTER!!!
Skill 4
Oh delicious!
Command Card 1
Okay!
Command Card 2
Reload, reload.
Command Card 3
Roger☆
Noble Phantasm Card 1
Now's probably a good time.
Noble Phantasm Card 2
Okay, let's go all in!
Attack 1
Pew pew!
Attack 2
There!
Attack 3
Hey heeey!
Attack 4
Rollin'!
Attack 5
Your luck's up!
Attack 6
Okay, okay, yay!
Extra Attack 1
I'm getting revved up!
Extra Attack 2
And I'll finish with this!
Noble Phantasm 1
I'll take a look at your hand♡
Neither vice nor evil can hide from the heavens!
And with a hand like that, I'm gonna win!
Noble Phantasm 2
O polar star, shine upon my enemies!
Stellaris open!
Space Dead Man's Hand!
Damage 1
We totally in trouble!?
Damage 2
Yeowch!?
Incapacitated 1
Ouch...this isn't what I signed up for...
Incapacitated 2
I'm really more suited for scouting!
Victory 1
Mission success! What do you think? Did I hit the bull's-eye, Master?
Victory 2
Use me for scouting missions next time☆
Level up
My powers are increasing!
What the heck? This is awesome♪
Ascension 1
Hehe...what do you think? Do you think this is a different look compared to the Jane you know?
Western styles are nice and all, but I live here now.
I figured that if you're serious, I should get serious too.
Ascension 2
No new costume this time?
That's a bummer.
Ascension 3
Yay! I tried adding a camouflage cape!
Now I'll be ready for any infiltration mission!
...Wait a minute. Why is your face red, Master?
It's too flashy and it doesn't really function as protection?
Whaaat? Really?
Ascension 4
This is the end of my enhancement?
Don't be silly!
As long as we're alive, our endeavor to develop and have adventures never ends!
The universe is super big! So come on, let's go to our next destination, Master!
I'll take you to a world nobody's ever stepped foot in!
Bond Level 1
I like guns and gambling, but I love cheering for others more than anything!
Come on, go, go, go! Things like that!
If you ever need an energetic space cheerleader, I'm your girl☆
Bond Level 2
How was your day today, Master?
Huh. Well, tomorrow'll be an even better day!
Bond Level 3
Wanna take a stroll?
Don't worry. I'll keep up with ya.
Aww come on, I can act all ladylike sometimes too, you know!
Bond Level 4
Ever since I started hanging around you, feels like a lot of the things about me have become...truer.
Yep! I'm so glad I came to this world!
Though I'm a little sad I can't go out into space yet!
Bond Level 5
Never been treated so well before. I don't know how to say it, but...as my nickname says, I vow that you'll never fall to any calamities kicked up by the baddies...
Was that a bit heavy-handed?
Conversation 1
I'm heading out to go scouting. Is there anything you want me to be on the lookout for?
Conversation 2
If there's anything I can do, just ask!
Conversation 3
I've been in the military, so I understand how the hierarchy works.
Oh, but I did get in trouble for being too casual with my superiors. Teehee. Guess I'm just not cut out for that stuff.
Conversation 4 (Billy the Kid)
Hey, Billy. What do you think of people who get their heads blown off from behind while they're playing poker?
Fools?
Ahahaha!
I think so too!
Conversation 5 (Ishtar, Ereshkigal, Ishtar (Rider), Space Ishtar)
Amazing, wonderful!
There's so many Ishtarins here!
There's the violent Ishtarin here, another violent Ishtarin there, another violent Ishtarin, and a graceful Ishtarin over there...
Wow, talk about variety!
With all of them, there's definitely enough for us to play a game of Blind Man's Bluff!
Conversation 6 (Paul Bunyan)
You're kidding me...THAT'S Paul Bunyan!?
She's cute as a button!
I'm jealous! The Bunyan here is sooo cute!
I want to take her on a trip out into the frontier!
Likes
What I like?
Hmmm, I can only think of booze.
Let's have a drink together one day!
Dislikes
I don't have much that I dislike...
Hmmm, I guess I'm not a fan of rivers. I feel like I've already swam a lifetime's worth...
About the Holy Grail
Wishes, huh?
I have so many, I don't know if it can handle them all.
During an Event
Is there a party?
Let's go, let's go!
Birthday
Happy birthday!
Want to play a nice, high-stakes game of poker with me?
Summon
I'm Calamity Jane, the universe's shining star of an Archer!
Whoo whoo♪!
My name may contain the word that means "disaster," but that name only stuck because I was unlucky the one time!
Don't let that bother you and let's just have some fun, Master!
SABER WARS 2 - To the Beginning of Space 1
Welcome to the Maanna Online Shop☆
What's that? There's something you want, Master?
Want to special order some naughty data?
SABER WARS 2 - To the Beginning of Space 2
Exchanging for items? Leave it to me!
Need to see a catalog? Need some explanation?
Want to know some secrets about Ishtarin?
Ask me anything! ANYTHING!
SABER WARS 2 - To the Beginning of Space 3
It's a little cramped in here since the Maanna is a small class of ship.
But do make yourself at home here and relax, okay?
SABER WARS 2 - To the Beginning of Space 4
Exchanging for items? Okay, no problem!
You don't need to plan out anything; just start taking whatever catches your eye!
SABER WARS 2 - To the Beginning of Space 5
This badge turns you into a Saber when you put it on.
I'm an Archer through and through though, so I don't really care about them!
SABER WARS 2 - To the Beginning of Space 6
Whoo! Wonderful, Master!
Thanks for sticking around on my journey until the very end!
Come and visit my universe again some day!
SABER WARS 2 - To the Beginning of Space 7
Huh? You still have some badges left?
I can still do item exchanges, so take your time.
But it might be nice if you would keep at least one as a memento. Something to remember our little journey.
Limited -Can only be summoned during certain events

Future Banners

Banner (Add 2 years for NA Date)JP Period
[JP] Mahoyo x FGO Collab Pickup 2 Summon
[JP] Mahoyo x FGO Collab Pickup 2 Summon
2024-04-28
2024-05-05
Banner Type: Single
[JP] FGO 8th Anniversary Pickup Summon (Daily)
[JP] FGO 8th Anniversary Pickup Summon (Daily)
2023-08-01
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Banner Type: Single
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