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Archer
EMIYA (Alter)
# 157
CardType
4
CardType
4
CardType
4
CardType
5
CardType
NP
10
Attribute
Alignments
Chaotic Evil
NPGainNP Gain
0.43%
NPGainNP when Attacked (%)
3%
NPGainStar Absorption
145%
NPGainStar Generation per Hit
7.9%
NPGainInstant Death Chance
31.5%
Attack
Base1,499
arrow-right
Max8,996
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Lv 10010,892
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Lv 12012,789
HP
Base1,960
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Max12,250
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Lv 10014,853
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Lv 12017,456

Traits

Humanoid
Male
Servant
Weak to Enuma Elish
Hominidae

Tags

Tag Icon
Self DEF Up
Tag Icon
Self Damage Cut
Tag Icon
Self Arts Up
Tag Icon
Self Quick Up
Tag Icon
Self Buster Up
Tag Icon
Self ATK Up
Tag Icon
ST Arts NP
Tag Icon
Self Ignore Defense
Tag Icon
NP Gauge Down
SkillIcon
Bulletproof A
Increase own DEF (3 times, 5 turns). Apply Damage Cut to self (3 times).
Available from the start
SkillIcon
Projection C
Increase own Arts Card effectiveness (1 turn). Increase own Quick Card effectiveness (1 turn). Increase own Buster Card effectiveness (1 turn).
Unlocks after 1st Ascension
SkillIcon
Circuit Connect (Illegal) B+

Increase own Arts Card effectiveness (3 times, 3 turns). ▲ Increase own Quick Card effectiveness (3 times, 3 turns). ▲ Increase own Buster Card effectiveness (3 times, 3 turns). ▲ Increase own NP Gauge. ▲

Upgrades after Rank Up 2. (Not available, ETA 3/2025)
SkillIcon
Icy Sneer A
Increase own ATK (3 times, 5 turns).
Unlocks after 3rd Ascension

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Archer (ATK Up)
Deal extra Special ATK damage to [Archer] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Magic Resistance D
Increase your Debuff Resist by 12.5%.
SkillIcon
Independent Action A
Increase your Critical Strength by 10%.

Noble Phantasm

Unlimited Lost WorksE~A
Deal damage to a single enemy that ignores DEF Up.
<Overcharge>
Chance to decrease Charge for a single enemy.
Unlimited Lost Works (Upgrade 1)E~A
Upgrade via Rank Up Quest 1
Deal damage to a single enemy that ignores DEF Up. ▲
<Overcharge>

Chance to decrease Charge for a single enemy. ▲

Ascension
QP
x2,200,000
Skill
QP
x27,200,000
Append Skill
QP
x27,200,000
Ascension + Skill
QP
x29,400,000
Total
QP
x56,600,000

“Should an ally of justice really approve of wrongdoings, you ask? But of course. After all, I am rotten inside."

A nameless enforcer, a corrupted machine that has forsaken morals, the Alter form of EMIYA abhors affection, and prefers to get right into business. This is reflected in his simple yet effective Arts kit. With two steroids, a potent defense buff, an ST Arts NP and good generation stats, EMIYA (Alter) is a highly modular, but selfish Servant who can fit into almost any Arts team.

Despite EMIYA (Alter)’s relatively low base ATK stat, he is able to output excellent damage when the situation calls for it through Projection, Icy Sneer and his Independent Action passive. Furthermore, boasting decent generation stats and high hit counts all around, on his NP in particular, Projection allows him to significantly boost his cards’ performance for one turn, netting him higher damage, NP refund and critical star generation on his Brave chains. Finally, Bulletproof’s multi layered hit-based defense buff excels at keeping him healthy through basic attacks while his NP provides some utility through a combination of defense pierce and chance-based NP drain..

On the other side of the equation, EMIYA (Alter)’s weaknesses are also clear-cut, though they may not be obvious at first glance. First and foremost, most of his buffs last for a short period of time - though his attack and defense buffs are able to last for 5 turns, they disappear after 3 hits, meaning that the value he can get from them is limited. Additionally, he has little utility outside of defense ignore as his NP drain is chance-based, and while his defense buff is powerful, it is on its own not enough to let him survive the hardest-damaging boss NPs.

Overall, EMIYA (Alter) is an easy-to-use Arts Servant with distinct, but easy-to-solve weaknesses. Although he faces steep competition in the form of Chloe as well as his original version, EMIYA (Alter) is a great alternative flavor, especially for Masters without access to Chloe.

Gameplay Tip

EMIYA (Alter) can boost his defense by an impressive 50% with an additional 500 flat damage reduction. Defense buffs attack additively, and can cancel out enemy damage entirely if the combined percentage reaches 100% or more. In addition, any flat damage reduction effects apply after the percentage damage cut is applied from normal defense buffs. As a result, weaker attacks are often reduced to 0 after both calculations are applied.

However, beware: Defense-piercing attack will ignore all that defense, while enemy attack buffs cancel out an equal percentage of defense buffs.

🟢 Strengths

Straightforward, Modular Skills

All three of EMIYA (Alter)’s skills grant him standard, consistently useful buffs, making his kit one of the easiest to utilize effectively regardless of card draw combinations. Still, Masters who can accurately predict the damage required to kill an enemy or trigger a Break Bar, can activate or use up only a part of his attack steroids at a time. Combined with his low cooldowns, Masters can opt for big bursts of damage or a more sustained spread-out approach.

Decent Survivability

Bulletproof is a powerful defensive skill thanks to its low cooldown, high values, and the fact that its benefit is rarely wasted. Combined with EMIYA (Alter)’s high HP pool, this makes keeping him alive easy for basic quests. With additional defensive up buffs from supports, EMIYA (Alter) can potentially tank enemy NPs, a huge boon for challenge quests.

Good Generation Performance

While EMIYA (Alter)’s base NP Gain is nothing impressive, he possesses high hit counts on all his cards, and Projection’s card performance buffs further amplify these qualities. Combined with his high hit count Arts NP and his high star weight, EMIYA (Alter) is capable of gaining NP pretty reliably, especially in critical-oriented teams. In addition, he is capable of generating a decent chunk of stars with his double Quick cards as well.

🔴 Weaknesses

Chance-based NP Drain

While EMIYA (Alter) NP’s defense ignoring property is definitely a good thing to have, the low reliability of his NP drain limits his overall utility. In practice, the NP Drain is somewhat tricky to utilize, as its chance-based nature makes it unreliable when needed, while on the other hand, a successful hit may render any defensive preparation meaningless.

Low Skill Uptime Limits Damage

All of Archer’s skills last for either one turn or three hits, severely limiting the benefit he can potentially gain. Unfortunately ,while his offensive skills are on cooldown EMIYA (Alter) often feels lackluster - partly due to his low base ATK stat. Furthermore, none of his buffs are actually capable of improving his Extra card, which does limit his damage a bit more.

No Hard Survivability Skill

EMIYA (Alter) has no way to completely mitigate bosses’ NP Damage, which can result in unfortunate deaths against stronger bosses’ NPs. While it is completely possible to combine Bulletproof with other Defense buffs to survive enemy NPs, its 3-hit limit means the skill has to be used on or close to the NP turn, which in turn reduces the overall uptime of his defenses.

Level Up Skill Recommendations

MedSkillIcon
Bulletproof A
Increase own DEF (3 times, 5 turns). Apply Damage Cut to self (3 times).
HighSkillIcon
Projection C
Increase own Arts Card effectiveness (1 turn). Increase own Quick Card effectiveness (1 turn). Increase own Buster Card effectiveness (1 turn).
HighSkillIcon
Icy Sneer A
Increase own ATK (3 times, 5 turns).

EMIYA (Alter) does not have a single skill which is vastly superior to the others, and his skill priority is somewhat arguable. In general, either Icy Sneer or Projection should be leveled first, while Bulletproof claims the third spot, though maxing all of his skills is recommended. As such, try and level his skills concurrently.

  • Being an offensive Servant first and foremost, Bulletproof A does not aid EMIYA (Alter)’s main role. As it is already pretty powerful at base, it is safe to level it last after Icy Sneer and Projection.

  • While the damage increase granted by Projection C is smaller compared to Icy Sneer, the main draw of leveling this skill first is the extra NP gain EMIYA (Alter) would get from the Arts and Quick buffs. This skill should be maxed before Icy Sneer if EMIYA (Alter) is to be used for harder quests, which necessitates multiple NP uses.

  • Icy Sneer A grants EMIYA (Alter) his biggest damage boost, being stronger than Projection in terms of modifiers. On the other hand, attack buffs are rather easy to come by, so the comparative effectiveness of these skills greatly depends on the team composition. This skill can be leveled first for general usage, especially if Arts-buffing support Servants are abundant.

🖼️ Craft Essence Recommendations

EMIYA (Alter)’s best CE picks generally aim to improve his offensive output, mainly through NP Damage Up, Arts Performance Up, and Critical Damage Up buffs. CEs combining any of the three effects with Starting NP Gauge are also powerful choices.

  • The Black Grail: NP Damage Up stacks multiplicatively with Archer’s own buffs, making it his most powerful option in terms of bonus damage. 

  • Holy Night Supper / Golden Sumo: Boulder Tournament / The Classic Three Great Heroes: While EMIYA (Alter)’s ST NP is unsuitable for farming and is thus rarely needed on the first turn, these CEs allow him to charge his NP relatively early, while still granting him considerable long-term benefits.

  • Formal Craft / Kaleid Sapphire / Kill on Sight: These CEs increase the effectiveness of EMIYA (Alter)’s Arts cards, increasing his Arts cards’ damage and NP gain. Choices combining Arts Performance Up and NP Damage Up give him higher damage overall, though at a slight NP gain expense compared to pure Arts options.

  • Another Ending / Glory is With Me : These CEs increase EMIYA’s critical damage in some way, which becomes useful in Arts-oriented critical teams. A reason for this is that Arts teams tend to stack more card buffs compared to any other team type, which results in critical buffs granting higher damage overall.
Analysis by:

Interlude Quests

QuestRequirementsReward
Chapter Completion:
Ascension:4
Bond:0
Icon
Chapter Completion:Shinjuku
Ascension:3
Bond:5
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Chapter Completion:Fuyuki
Ascension:4
Bond:0
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Skill 2
Cost12
GrowthLinear
Instant Death Chance31.5
Damage Distribution Quick10,20,30,40
Damage Distribution Arts10,20,30,40
Damage Distribution Buster10,20,30,40
Damage Distribution Extra6,13,20,26,35
Damage Distribution NP1,3,5,7,9,10,12,14,16,23

Bond

Bond Lv12345678910
Bond EXP5,00015,00010,0002,00018,000150,000400,000300,000280,000370,000
Kanshou & Bakuya (Revolvers)
Kanshou & Bakuya (Revolvers)
When equipped to EMIYA (Alter) only: Increase Quick, Buster, and Arts Card effectiveness of all allies by 8% while he is on the field.
IllustratorShonen Sasaki
Seiyuu (CV)Junichi Suwabe
Release Date (NA)2/24/2019

Parameters

STR
C
END
B
AGL
D
MP
B
LUK
E
NP
?

Valentine's CE

Lifeline
Lifeline
Story-locked -Only available in the Story Summon after completing their associated Story section, or in limited banners in which they are explicitly listed as a Rate-Up Servant.

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