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Frankenstein (Saber)

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Saber
Frankenstein (Saber)
# 176
CardType
3
CardType
4
CardType
5
CardType
5
CardType
NP
5
Attribute
Alignments
Neutral Summer
NPGainNP Gain
0.7%
NPGainNP when Attacked (%)
3%
NPGainStar Absorption
102%
NPGainStar Generation per Hit
9.9%
NPGainInstant Death Chance
31.5%
Attack
Base1,558
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Max9,353
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Lv 10011,325
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Lv 12013,297
HP
Base1,919
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Max11,993
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Lv 10014,541
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Lv 12017,090

Traits

Heaven or Earth
Female
Humanoid
Riding
Servant
Mechanical
Weak to Enuma Elish
Hominidae
Summer Form

Tags

Tag Icon
Self NP Gain Up
Self NP Gauge Down [Demerit]
Tag Icon
ATK Down
Buff Removal
Self Damage [Demerit]
Tag Icon
Self ATK Up
Tag Icon
Self NP Damage Up
Self Burn [Demerit]
Tag Icon
ST Quick NP
Tag Icon
Stun
SkillIcon
Summer Galvanism B+
(Can only be used when own NP gauge is 10% or higher.) Increase own NP Gain (3 turns). Decrease own NP Gauge by 10%. [Demerit]
Available from the start
SkillIcon
Lamenting the Summer Heat A
(Can only be used when own HP is 500 or more.) Decrease ATK for a single enemy (3 turns). Remove Buffs from a single enemy. Deal 500 damage to self. [Demerit]
Unlocks after 1st Ascension
SkillIcon
Barely Loads C
Increase own ATK (3 turns). Increase own NP Strength (3 turns). Inflict Burn to self (5 turns, 200 damage per turn). [Demerit]
Unlocks after 3rd Ascension

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Berserker (ATK Up)
Deal extra Special ATK damage to [Berserker] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Magic Resistance E
Increase your Debuff Resist by 10%.
SkillIcon
Riding EX
Increase your Quick Card effectiveness by 12%.
SkillIcon
Madness Enhancement E
Increase your Buster Card effectiveness by 2%.

Noble Phantasm

Skewered Plasma BladeD~B
Deals damage to a single enemy. Inflicts Electrify status to a single enemy. (Electrify: After 1 turn, 20% chance to Stun all enemies for 1 turn.)
<Overcharge>
Chance to Stun a single enemy (1 turn).
Ascension
QP
x2,200,000
Skill
QP
x27,200,000
Append Skill
QP
x27,200,000
Ascension + Skill
QP
x29,400,000
Total
QP
x56,600,000

“Frankenstein's monster. It's summer so my tone's lighter. Let’s get along, ‘kay.”

Along with her entrance to the summer race, thanks to her Saber class Frankenstein’s monster has put effort into expressing her ability to speak - and uses it to complain about the heat. As if to highlight Fran-chan’s weakness to summer, all of her skills feature some sort of demerit, but Fran’s NP Gain and utility make her one impressive single target Quick Saber.

Armed with high hit counts across the board as well as Riding EX, Fran’s already high base NP gain is brought to another level with the help of the immense NP Gain buff from Summer Galvanism. Furthermore, her decent Saber-class Star Weight allows her to make use of her Quick affinity, as she can soak up any of the decent sum of Critical Stars that she generates to further amp her NP Gain. Thus Fran is able to spam her NP Skewered Plasma Blade incredibly well, which with both Barely Loads and her Riding Ex, deals impressive damage. Lastly, Fran packs some nice utility, as her NP packs a double heaping of stun effects while Lamenting the Summer Heat’ provides the ever-useful combination of buff removal and Attack Down.

However, all of these more powerful than normal skills come at the cost of some significant demerits, the most impactful of which is Summer Galvanism’s NP Charge loss, as it directly interferes with her NP-spamming play style. Fran’s other two demerits are HP-related, which, along with her lack of hard defensive skill, makes her a relatively squishy Servant despite her second skill’s Attack Down. Her final, though very minor, weakness is that her NP’s unreliable AoE Stun may potentially mess with the timing of enemy NPs.

All in all, Frankenstein (Saber) is a solid offensive Servant who relies on her staggeringly high NP gain, and also boasts impressive utility in the form of buff removal. While her demerits and questionable survivability means that using her can be somewhat complicated, especially at NP1, they can easily be solved with the help of allies, allowing Fran-chan to shine unimpeded on the battlefield.

🟢 Strengths

High NP Gain

Frankenstein's NP Gain capability is built upon her high card hit counts, especially on her single Arts card, while her Quick cards are constantly boosted by the 12% boost of Riding EX. This solid base is further improved on through Summer Galvanism's massive NP Gain buff, and to a lesser extent, by her occasional critical hits. 

High Damage NP Spam

With Summer Galvanism active, Critical Hits, Overkill and especially with additional Quick Performance buffs, Frankenstein can recharge her NP very quickly in the same 3-turn window that Barely Loads’s damage buffs are active. The holy trifecta of multiplicative damage stacking, and the slightly higher Quick NP damage percentage, will ensure her NP hurts immensely.

High Utility

Lamenting the Summer Heat reduces an enemy’s attack for three turns and allows Fran to remove all of their buffs, which makes it a very useful skill in difficult quests (particularly gimmick-heavy ones). She is also able to disrupt the enemy team’s moves through her frequently used NP’s two methods of applying Stun, consisting of a single-target high-chance Stun and a delayed AoE Stun with low chance. 

Decent Star Generation Potential

Owing to her QQABB deck, good hit counts on her cards, as well as Riding EX, Fran is able to generate a decent amount of critical stars especially with further Quick and/or Star Generation buffs. Furthermore, her decent Saber-class Star Weight means that she is able to make use of these stars to some extent when paired with low Star Weight Servants.

🔴 Weaknesses

Lacks Hard Defensive Skill

While Fran’s HP-related demerits are relatively minor, her lack of hard defensive skills leaves a void too big to be compensated by her single-target Attack Down. As a result, she is forced to rely on defensive supports in longer fights, especially against enemies with high-damaging NPs or basic attacks.

NP Charge Demerit

Summer Galvanism’s NP Charge demerit makes it somewhat tricky to use, as it cannot be used on the same turn as Fran’s NP (at NP1) or when she is under 10% NP charge. Having her on at least NP2 is highly beneficial in these situations, as any spillover past 100% NP charge can be consumed by the demerit instead. Masters with Fran at NP1 will need to either think ahead or bring NP Charging support. 

Stun Unreliability

Fran’s delayed Stun can potentially mess with the usage of defensive skills by stunning an enemy mob during their NP turn. At the same time, its low hit chance means that it cannot be relied on either, leaving Masters with a coin flip (or a cheeky reset).

Level Up Skill Recommendations

HighSkillIcon
Summer Galvanism B+
(Can only be used when own NP gauge is 10% or higher.) Increase own NP Gain (3 turns). Decrease own NP Gauge by 10%. [Demerit]
LowSkillIcon
Lamenting the Summer Heat A
(Can only be used when own HP is 500 or more.) Decrease ATK for a single enemy (3 turns). Remove Buffs from a single enemy. Deal 500 damage to self. [Demerit]
HigherSkillIcon
Barely Loads C
Increase own ATK (3 turns). Increase own NP Strength (3 turns). Inflict Burn to self (5 turns, 200 damage per turn). [Demerit]

All of Fran’s skills benefit from being leveled, but as offense is her primary purpose, Masters should focus most on improving her damage output. There is some freedom in whether a Master boosts her NP Spam potential, or sheer damage first. Her Lamenting the Summer Heat meanwhile can be left at a relatively low level, but maxing it can prove to be useful in difficult quests.

  • Summer Galvanism B+ is the source of Fran’s enormous NP gain, and leveling it leads to significantly increased magnitude and uptime. Still, usage of Starting NP Gauge CEs or NP Charging Servants reduce the skill’s importance for shorter quests, and it should generally be leveled second after Barely Loads unless a Masters want to emphasize her NP spam potential first.

  • While Lamenting the Summer Heat A is a formidable tool for difficult quests, its buff removal effect doesn’t scale with additional levels, and the Attack Down’s single-target nature and low percentage limits its potential impact. As such, this skill should be leveled last.

  • As Fran’s main damage battery, Barely Loads C’s mixed offensive buffs last for three turns, potentially allowing two of Fran’s NPs to benefit from a single use. This skill should be leveled first for general farming, but Masters could level it second instead of they prefer more NP spam potential.

🖼️ Craft Essence Recommendations

With all three Damage buffs available to her, Fran has considerable freedom in which type of CE to pursue. Quick Performance Up stands out as a powerful option as NP Gain and Card Performance buffs stacks multiplicatively. Alternatively, Fran’s NP spam presents NP Damage Up CEs as natural picks as well. Hybrid Starting NP Gauge CEs are also very good on her, while in critical-oriented teams, Star Gathering Up can be equipped to allow for more consistent critical hits for her to charge her NP with.

  • Knights of Marines / One Summer: Use of these Quick hybrid CEs help Fran to access her first NP earlier in the fight and sustain her offense better. Note that One Summer has an HP stat budget and is therefore the weakest of the 4 hybrid Craft Essences listed here. 

  • Golden Summer/Holy Night Supper: For sheer damage, these hybrid CEs do provide more damage while also being MLB (unlike most copies of Knight of Marines). 

  • The Black Grail: In a well-supported team, the Black Grail enables Fran to deal a lot more damage with her spammable NP, granting her the highest raw damage increase of all CE choices.

  • Imaginary Around / Gandr: Aside from Fran’s NP, these CEs also strengthen her normal Quick cards, increasing their damage as well as allowing them to produce more NP charge (especially with Summer Galvanism) and critical stars.

  • Cute Orangette / The Classic Three Great Heroes / Glory Is With Me: These hybrid CEs can be used in place of the above choices, giving Fran more well-distributed benefits.

  • Conversation on the Hot Sands / Fragarach: As critical hits also help boost Fran’s NP gain, these CEs can be equipped when she is paired with critical-oriented allies, ensuring access to critical stars and making her NP spam more reliable.
Analysis by:
Cost12
GrowthLinear
Instant Death Chance31.5
Damage Distribution Quick16,33,51
Damage Distribution Arts10,20,30,40
Damage Distribution Buster6,13,20,26,35
Damage Distribution Extra6,13,20,26,35
Damage Distribution NP6,13,20,26,35

Bond

Bond Lv12345678910
Bond EXP2,0003,0004,0005,0006,000210,000230,000270,000350,000400,000
Handy-Bandages‎‎
Handy-Bandages‎‎
When equipped on Frankenstein (Saber) Increase Quick Card effectiveness by 10% for all allies while she is on the field. Increase NP Gain by 10% for all allies while she is on the field.
IllustratorTakeshi Okazaki
Seiyuu (CV)Ai Nonaka
Release Date (NA)7/29/2019

Parameters

STR
C++
END
B
AGL
C
MP
D
LUK
A
NP
B

Valentine's CE

Electric Steam Chocolates
Electric Steam Chocolates
Limited -Can only be summoned during certain events

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