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Houzouin Inshun

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Lancer
Houzouin Inshun
# 186
CardType
3
CardType
2
CardType
2
CardType
4
CardType
NP
-
Attribute
Alignments
Neutral Balanced
NPGainNP Gain
1.06%
NPGainNP when Attacked (%)
4%
NPGainStar Absorption
90%
NPGainStar Generation per Hit
12.2%
NPGainInstant Death Chance
36%
Attack
Base1,261
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Max6,791
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Lv 1009,191
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Lv 12010,794
HP
Base1,799
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Max9,996
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Lv 10013,553
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Lv 12015,930

Traits

Brynhild's Beloved
Humanoid
Male
Servant
Weak to Enuma Elish
Hominidae

Tags

Tag Icon
Self Sure Hit
Tag Icon
Self Star Drop Rate Up
Tag Icon
Self Quick Up
Tag Icon
Self Debuff Res Up
Tag Icon
NP Seal
Tag Icon
DEF Down
Tag Icon
Support Arts NP
Tag Icon
Self ATK Up
Tag Icon
Self Crit Damage Up
Tag Icon
Self Instant Death Immune
Tag Icon
Self Evade
SkillIcon
Knowledge of the Sowa B
Apply Sure Hit to self (3 turns). Increase own Critical Star Drop Rate (3 turns).
Available from the start
SkillIcon
Seeking the Truth of Martial Arts B
Increase own Quick Card effectiveness (1 turn). Increase own Mental Debuff Resist by 100% (3 turns).
Unlocks after 1st Ascension
SkillIcon
Planning Ahead B+
Apply NP Seal to a single enemy (1 turn). Decrease DEF for a single enemy (3 turns).
Unlocks after 3rd Ascension

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Lancer (ATK Up)
Deal extra Special ATK damage to [Lancer] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Magic Resistance D+
Increase your Debuff Resist by 13%.

Noble Phantasm

Oboro Urazuki, Eleven FormsC
Increase your ATK (3 turns). Increase your Critical Strength by 100% (3 turns). Apply Death Immunity for yourself (1 turn). Apply Evade for yourself (1 time).
<Overcharge>
Increase your C Star Drop Rate (3 turns).
Ascension
QP
x1,330,000
Skill
QP
x13,600,000
Append Skill
QP
x13,600,000
Ascension + Skill
QP
x14,930,000
Total
QP
x28,530,000

“This is the ultimate pinnacle of the spear. The eleven stances that established an undefeated lifetime, Oboro Urazuki---”

A warrior whose spearmanship is said to reach the realm of gods and buddhas, Houzouin Inshun’s unique playstyle revolves around buffing his basic attack damage to extraordinary levels.

Inshun’s NP Oboro Urazuki lies at the very center of his kit, turning him into a critical damage dealing machine through its massive attack and critical damage buffs. Furthermore, it also acts as a defensive tool, providing a 1-hit Evasion as well as immunity towards Instant Kills. Thanks to Inshun’s good base NP gain, Quick Performance buff, and easy access to criticals (courtesy of his triple Quick deck, as well as his NP’s and Knowledge of the Sowa’s Stargen buffs), he is able to potentially stack two rounds of his NP’s buffs, especially in solo situations. The amount of damage he can deal is further increased through Seeking the Truth of Martial Arts and Planning Ahead. In addition, Inshun has some useful utility in the form of a powerful NP Seal, Mental Debuff Resistance and Sure Hit.

On the flip side, Inshun’s basic attack-reliant damage means that his contribution is limited unless his cards are actively focused on. Furthermore, he also needs some initial ramp-up time and cast his NP before he is able to hit his full potential. These make him a poor choice for ragtag Lancer teams, though he thrives in situations where these conditions are fulfilled (i.e. solo/with dedicated supports). In particular, his damage increases exponentially in solo runs where he constantly has his pick of Command Cards. However, Inshun’s lack of sustain limits his runs to some specific stages where incoming damage is not too extreme.

Effective yet unorthodox, strong yet restricted, Inshun is a Servant who offers a fresh playstyle to all Masters. While his lack of a damaging Noble Phantasm and his wind-up period often limits him to impressive solo or support-heavy performances for difficult content, once the Inshun pain train leaves the station, there is no stopping him.

🟢 Strengths

High Basic Attack and Critical Damage

At maximum NP level, Oboro Urazuki increases Inshun’s attack by 50%, and provides a further 100% damage increase to his critical hits. The impact of these buffs can add up really quickly, especially when he manages to stack buffs from two NP uses on top of each other. By this point, he is able to compete even against traditionally heavy damage-dealing Servants, despite having a non-damaging NP and just a single Buster card.

Good Critical Star Gain

With decent Star Generation already from his 3 Quick cards as well as his 4-hit Extra card, Inshun’s capability to generate critical stars is further buffed through his first and second skills, and more notably, his NP, which provides at least a whopping 100% bonus. The constant access to criticals stars makes his criticals rather consistent despite Lancers’ slightly below average Star Weight.

Great NP Gain

Aside from having good base NP gain stats, Inshun’s NP nets him a free Arts 1st card bonus when used, significantly increasing the amount of NP gained through his Brave chains. His good star gain also contributes to this aspect, allowing Inshun to recharge his NP unbelievably quickly with just a tiny bit of critical luck. 

On-Demand Evasion

As Inshun’s Evasion is built-in to his NP, it is possible to save or recharge it in anticipation of an enemy’s NP turn. This is a major boon considering his NP gain, as it means that his main defensive tool typically has a shorter effective cooldown compared to a skill.

🔴 Weaknesses

Draw & Basic Attack Dependent

While other damage dealers may be able to unleash their NP and call it a day, Inshun is only able to deal damage through his basic attacks, meaning that these have to be used on top of his own Noble Phantasm. While this is a non-factor in situations where he is the main focus or soloing, this reduces his effectiveness in more casual stages, especially farming ones. In addition, Inshun has to actually draw the Command Cards to deal damage which in team situations he can fail to do properly.

Requires Ramp Up Time

By nature, Inshun is not suited for early turn bursts, as he requires at least one NP to reach his expected potential. While this problem can be mitigated through certain combinations of supports and CEs, Masters wishing to use him should expect some downtime before they can unleash his damage.

Lacks Sustain

Despite having a fairly spammable Evasion, Inshun’s lack of any sort of healing skill, or indeed, any other defensive tool puts a finite limit on his survivability. This is especially problematic in solo runs, as there is no defensive support to patch up this weakness outside of a Master’s Mystic Code.

Level Up Skill Recommendations

LowSkillIcon
Knowledge of the Sowa B
Apply Sure Hit to self (3 turns). Increase own Critical Star Drop Rate (3 turns).
HigherSkillIcon
Seeking the Truth of Martial Arts B
Increase own Quick Card effectiveness (1 turn). Increase own Mental Debuff Resist by 100% (3 turns).
HighSkillIcon
Planning Ahead B+
Apply NP Seal to a single enemy (1 turn). Decrease DEF for a single enemy (3 turns).

Though Inshun is already pretty decent at base, his performance improves significantly with additional skill levels. It is recommended to max his second and third skills, while his first can be left at a somewhat lower level, though it also increases his overall consistency.

  • Aside from the situationally useful Sure Hit effect, Knowledge of the Sowa B is primarily used for its Stargen buff. For Inshun, additional critical stars translate into more consistent critical hits, which indirectly increases his damage and NP gain. Still, it is less important compared to his other skills, and can be leveled last.

  • Seeking the Truth of Martial Arts B contains Inshun’s largest damage battery, with the bonus of keeping him safe from mental debuffs (such as Charm). While the Quick Performance Up only lasts for one turn, it scales multiplicatively (hard) against Oboro Urazuki’s buffs, and the added benefit it brings to Inshun’s NP gain and star gain makes it by far his strongest skill. This skill should be leveled first.

  • Planning Ahead B+ provides an always-useful NP Seal effect and reduces its target’s defense for 3 turns. While not as strong as Inshun’s second skill offensively, this skill still increases his overall damage, and the availability of its NP Seal may be the difference between life and death. Level this skill second.

🖼️ Craft Essence Recommendations

With both massive Attack Up buffs and Critical Damage buffs via his NP, it is highly recommended to stack offensive buffs Inshun does not have, and to have a full Attack budget on the CE. Quick Performance Up CEs are a general good damage recommendation for Inshun, though NP Gain Up CEs category are also a very strong contender. As always, Starting NP Gauge CEs are a powerful option to enable a very early NP and cut short some of the initial ramp up time.

  • Imaginary Around / Dangerous Beast / Midsummer Moment / Gandr: As Quick buffs Work multiplicatively with Oboro Urazuki’s own NP buffs, these CEs provide the most benefit for Inshun in the long run, boosting the performance of his three Quick cards. 

  • Knights of Marines / Little Halloween Devil / Magical Girl of Sapphire : Hybrid CEs which allow for an earlier NP while still providing some long term benefits, these are excellent picks for shorter, more casual stages.

  • Trick or Treatment / A Moment of Tranquility / A Fox Night’s Dream / Divine Banquet: Various CEs improving on Inshun’s NP gain, preferably with some offensive secondary effects. Try to use CEs with mainly Attack as its stat.

Analysis by:

Interlude Quests

QuestRequirementsReward
Chapter Completion:Shimousa
Ascension:2
Bond:3
Icon
Cost7
GrowthReverse S
Instant Death Chance36
Damage Distribution Quick16,33,51
Damage Distribution Arts33,67
Damage Distribution Buster33,67
Damage Distribution Extra10,20,30,40
Damage Distribution NP

Bond

Bond Lv12345678910
Bond EXP3,0006,1256,1256,1256,125242,500250,000260,000270,000315,000
Jumonji Yari
Jumonji Yari
When equipped on Houzouin Inshun, Increase Quick Card effectiveness by 10% for all allies while he is on the field. Increase Critical Strength by 15% for all allies while he is on the field.
IllustratorMatsuryu
Seiyuu (CV)Daisuke Namikawa
Release Date (NA)10/10/2019

Parameters

STR
C
END
D
AGL
A
MP
D
LUK
B
NP
C

Valentine's CE

Buddhist Meal
Buddhist Meal
Non-Limited -Available in the general summoning pool.

Future Banners

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