Houzouin Inshun
Traits
Tags
Append Skills
Class Skills
Noble Phantasm
“This is the ultimate pinnacle of the spear. The eleven stances that established an undefeated lifetime, Oboro Urazuki---”
A warrior whose spearmanship is said to reach the realm of gods and buddhas, Houzouin Inshun’s unique playstyle revolves around buffing his basic attack damage to extraordinary levels.
Inshun’s NP Oboro Urazuki lies at the very center of his kit, turning him into a critical damage dealing machine through its massive attack and critical damage buffs. Furthermore, it also acts as a defensive tool, providing a 1-hit Evasion as well as immunity towards Instant Kills. Thanks to Inshun’s good base NP gain, Quick Performance buff, and easy access to criticals (courtesy of his triple Quick deck, as well as his NP’s and Knowledge of the Sowa’s Stargen buffs), he is able to potentially stack two rounds of his NP’s buffs, especially in solo situations. The amount of damage he can deal is further increased through Seeking the Truth of Martial Arts and Planning Ahead. In addition, Inshun has some useful utility in the form of a powerful NP Seal, Mental Debuff Resistance and Sure Hit.
On the flip side, Inshun’s basic attack-reliant damage means that his contribution is limited unless his cards are actively focused on. Furthermore, he also needs some initial ramp-up time and cast his NP before he is able to hit his full potential. These make him a poor choice for ragtag Lancer teams, though he thrives in situations where these conditions are fulfilled (i.e. solo/with dedicated supports). In particular, his damage increases exponentially in solo runs where he constantly has his pick of Command Cards. However, Inshun’s lack of sustain limits his runs to some specific stages where incoming damage is not too extreme.
Effective yet unorthodox, strong yet restricted, Inshun is a Servant who offers a fresh playstyle to all Masters. While his lack of a damaging Noble Phantasm and his wind-up period often limits him to impressive solo or support-heavy performances for difficult content, once the Inshun pain train leaves the station, there is no stopping him.
🟢 Strengths
High Basic Attack and Critical Damage
At maximum NP level, Oboro Urazuki increases Inshun’s attack by 50%, and provides a further 100% damage increase to his critical hits. The impact of these buffs can add up really quickly, especially when he manages to stack buffs from two NP uses on top of each other. By this point, he is able to compete even against traditionally heavy damage-dealing Servants, despite having a non-damaging NP and just a single Buster card.
Good Critical Star Gain
With decent Star Generation already from his 3 Quick cards as well as his 4-hit Extra card, Inshun’s capability to generate critical stars is further buffed through his first and second skills, and more notably, his NP, which provides at least a whopping 100% bonus. The constant access to criticals stars makes his criticals rather consistent despite Lancers’ slightly below average Star Weight.
Great NP Gain
Aside from having good base NP gain stats, Inshun’s NP nets him a free Arts 1st card bonus when used, significantly increasing the amount of NP gained through his Brave chains. His good star gain also contributes to this aspect, allowing Inshun to recharge his NP unbelievably quickly with just a tiny bit of critical luck.
On-Demand Evasion
As Inshun’s Evasion is built-in to his NP, it is possible to save or recharge it in anticipation of an enemy’s NP turn. This is a major boon considering his NP gain, as it means that his main defensive tool typically has a shorter effective cooldown compared to a skill.
🔴 Weaknesses
Draw & Basic Attack Dependent
While other damage dealers may be able to unleash their NP and call it a day, Inshun is only able to deal damage through his basic attacks, meaning that these have to be used on top of his own Noble Phantasm. While this is a non-factor in situations where he is the main focus or soloing, this reduces his effectiveness in more casual stages, especially farming ones. In addition, Inshun has to actually draw the Command Cards to deal damage which in team situations he can fail to do properly.
Requires Ramp Up Time
By nature, Inshun is not suited for early turn bursts, as he requires at least one NP to reach his expected potential. While this problem can be mitigated through certain combinations of supports and CEs, Masters wishing to use him should expect some downtime before they can unleash his damage.
Lacks Sustain
Despite having a fairly spammable Evasion, Inshun’s lack of any sort of healing skill, or indeed, any other defensive tool puts a finite limit on his survivability. This is especially problematic in solo runs, as there is no defensive support to patch up this weakness outside of a Master’s Mystic Code.
Level Up Skill Recommendations
Though Inshun is already pretty decent at base, his performance improves significantly with additional skill levels. It is recommended to max his second and third skills, while his first can be left at a somewhat lower level, though it also increases his overall consistency.
Aside from the situationally useful Sure Hit effect, Knowledge of the Sowa B is primarily used for its Stargen buff. For Inshun, additional critical stars translate into more consistent critical hits, which indirectly increases his damage and NP gain. Still, it is less important compared to his other skills, and can be leveled last.
Seeking the Truth of Martial Arts B contains Inshun’s largest damage battery, with the bonus of keeping him safe from mental debuffs (such as Charm). While the Quick Performance Up only lasts for one turn, it scales multiplicatively (hard) against Oboro Urazuki’s buffs, and the added benefit it brings to Inshun’s NP gain and star gain makes it by far his strongest skill. This skill should be leveled first.
Planning Ahead B+ provides an always-useful NP Seal effect and reduces its target’s defense for 3 turns. While not as strong as Inshun’s second skill offensively, this skill still increases his overall damage, and the availability of its NP Seal may be the difference between life and death. Level this skill second.
🖼️ Craft Essence Recommendations
With both massive Attack Up buffs and Critical Damage buffs via his NP, it is highly recommended to stack offensive buffs Inshun does not have, and to have a full Attack budget on the CE. Quick Performance Up CEs are a general good damage recommendation for Inshun, though NP Gain Up CEs category are also a very strong contender. As always, Starting NP Gauge CEs are a powerful option to enable a very early NP and cut short some of the initial ramp up time.
Imaginary Around / Dangerous Beast / Midsummer Moment / Gandr: As Quick buffs Work multiplicatively with Oboro Urazuki’s own NP buffs, these CEs provide the most benefit for Inshun in the long run, boosting the performance of his three Quick cards.
Knights of Marines / Little Halloween Devil / Magical Girl of Sapphire : Hybrid CEs which allow for an earlier NP while still providing some long term benefits, these are excellent picks for shorter, more casual stages.
Trick or Treatment / A Moment of Tranquility / A Fox Night’s Dream / Divine Banquet: Various CEs improving on Inshun’s NP gain, preferably with some offensive secondary effects. Try to use CEs with mainly Attack as its stat.