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Nursery Rhyme
# 74
Attribute
Human
Alignments
Neutral Balanced
Caster
CardType
3
CardType
3
CardType
1
CardType
3
CardType
NP
3
NPGainNP Gain
0.54%
NPGainNP when Attacked (%)
3%
NPGainStar Absorption
50%
NPGainStar Generation per Hit
10.8%
NPGainInstant Death Chance
36%
Attack
Base1,438
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Max8,629
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Lv 10010,448
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Lv 12012,267
HP
Base1,901
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Max11,882
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Lv 10014,407
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Lv 12016,932

Traits

Humanoid
Servant
Weak to Enuma Elish
Female
Child
Fairy Tale Servant

Tags

Tag Icon
Self Crit Damage Up
Tag Icon
Self Star Gather Rate Up
Tag Icon
Self DEF Up
Tag Icon
Self Debuff Res Up
Tag Icon
Self NP Gauge Up
Tag Icon
Self Heal
Self Debuff Clear
Tag Icon
AoE Arts NP
Tag Icon
DEF Down
Tag Icon
NP Gauge Down
SkillIcon
Self-Modification A
Increase own Critical Strength (3 turns). Increase own Critical Star Gather Rate (3 turns).
Available from the start
SkillIcon
Morph A+

Increase own DEF (3 turns). Greatly increase own DEF by 30% (1 turn). Increase own Debuff Resist (3 turns).

Unlocks after 1st Ascension
SkillIcon
Tommy Thumb's Secret Picture Book A

Increase own Arts Card effectiveness (3 turns). ▲ Increase own DEF (3 turns). Greatly increase own DEF by 30% (1 turn). Increase own Debuff Resist (3 turns). Increase NP Gauge for all [Child] allies. ▲ Increase NP Strength by 20% for all [Fairy Tale Servant] allies (3 turns). ▲

Upgrades after Rank Up 1. (Not available, ETA 8/2026)
SkillIcon
Meanwhile A
Increase own NP Gauge. Recover own HP. Remove own Debuffs.
Unlocks after 3rd Ascension

Level Up Skill Recommendations

OkSkillIcon
Self-Modification A
Increase own Critical Strength (3 turns). Increase own Critical Star Gather Rate (3 turns).
OkSkillIcon
Morph A
Increase own DEF (3 turns). Further increase own DEF by 30% (1 turn).
GreatSkillIcon
Meanwhile A
Increase own NP Gauge. Recover own HP. Remove own Debuffs.
  • Meanwhile should be prioritized as that is her main bread-and-butter skill with both the NP-charge (40% at max) and the heal/debuff removal. As such, Nursery wants this skill off cooldown as fast as possibe.
  • Which one between Self-Modification and Morph should be leveled next depends on the availability of support Servants and CEs.
  • If star-generating Servants and CEs are available, then Self-Modification should be leveled next. A good crit can help Nursery by bolstering both her damage and NP gain.  
  • Otherwise, Morph should be leveled as it provides Nursery with the additional survivability she needs to potentially keep on using her NP.

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Archer (ATK Up)
Deal extra Special ATK damage to [Archer] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Territory Creation A
Increase your Arts Card effectiveness by 10%.

Noble Phantasm

Nursery RhymeC-
Deal heavy damage to all enemies. Decrease DEF for all enemies by 20% (3 turns).
<Overcharge>
Chance to decrease Charge for all enemies.
Nursery Rhyme (Upgrade 1)C
Deal heavy damage to all enemies. ▲ Decrease DEF for all enemies by 20% (3 turns).
(Upgrade via Interlude Quest 1)
<Overcharge>
Chance to decrease Charge for all enemies.

Taking the form of her Fate/Extra Master Alice, Nursery Rhyme joins Chaldea as a sturdy, AoE Arts Caster with critical capabilities. Nursery has three aspects to her kit, the first of which is her ability to charge her NP quickly and consistently. Not only does she have three Arts cards which can potentially chain into an Arts Brave chain, but she also has an NP charge skill. The second aspect is her overall tankiness. Apart from her high HP, Nursery has both a defense-increasing skill, as well as a heal and debuff removal tied to her NP-charging skill. Finally, she can also deal a good amount of critical damage via her first skill.

However, as good as she sounds, Nursery main downside is that her normal damage may leave a lot more to be desired. Her attack stat is average, but when coupled with the attack modifier of Casters, Nursery can’t hit as hard as she would like. Additionally, her critical damage side-niche needs help from other Servants to be effective as her own kit can’t produce a satisfactory amount of stars. Overall, Nursery Rhyme has good defenses and possible NP spam capabilities, but she needs support to fully realize the critical aspects of her niche.

🟢 Strengths

Good NP Uptime

Boasting an NP charging skill, as well as having 3 Arts cards, Nursery Rhyme can charge her NP with relative ease. This allows her to output a good amount of AoE damage consistently with the right support Servants. Additionally, as her NP is also an Arts card, she can also perform an NP-A-A chain to get back a good amount of NP charge.

Good Durability

Nursery’s second skill, Morph, allows her to potentially tank a high-damage turn due to the additional 30% defense up on the turn the skill is used. Coupled with her heal and self debuff removal, which are tied up to her NP-charging skill, she can potentially spam that NP for a good amount of rounds.

Critical Damage Sub-Niche

If Nursery is allowed to get the stars she needs, she can potentially deal a very good amount of critical damage with her first skill, Self-Modification. The possible crits do not only help bolster Nursery’s damage, but they can also help with her NP generation. Note that as Self-Modification also increases Nursery’s star absorption rate, she can convert even a modest amount of stars to potential critical hits.

🔴 Weaknesses

Low Damage from Normal Attacks

As with all Casters and their low damage modifiers, Nursery Rhyme’s normal attacks leave more to be desired, though she makes up for this with damage from her easily charged NP as well as critical hits.

Needs Star Generation Support for Critical Sub-Niche

Nursery’s kit can’t generate the necessary amount of stars to help her deal critical damage. As such, she potentially needs star generator Servants, or Servants equipped with the CE, A Fragment of 2030, in order to make use of this niche.

🖼️ Craft Essence Recommendations

  • Another Ending: This CE allows Nursery to cater to both her main (Arts AoE) and sub-niche (Critical Damage) at the same time, and should be considered in teams where Nursery is built as a damage dealer via crits.
  • Formal Craft / Projection: Nursery Rhyme’s three Arts cards and Arts NP benefit greatly from the Arts Performance buff, with additional damage and NP gain coming from such a buff.
  • Kaleidoscope / The Imaginary Element: As with all AoE Servants with an NP-charging skill, these CEs allow for quick NPs in farming lineups.
  • Knight's Dignity / Gem Magecraft Antumbra: Not as efficient as Another Ending, but if Nursery wants to fully rely on her critical sub-niche, then these CEs are also good.

Interlude Quests

QuestRequirementsReward
Chapter Completion:London
Ascension:3
Bond:4
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Chapter Completion:Fuyuki
Ascension:4
Bond:0
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Skill 2
Cost12
GrowthLinear
Instant Death Chance36
Damage Distribution Quick16,33,51
Damage Distribution Arts16,33,51
Damage Distribution Buster100
Damage Distribution Extra12,25,63
Damage Distribution NP16,33,51

Bond

Bond Lv12345678910
Bond EXP4,50020,0002,5002,50010,500160,000365,000315,000310,000350,000
Wonderland
Wonderland
When equipped to Nursery Rhyme, Increase Critical Damage by 15% and HP recovery by 10% for all allies while she's on the field.
IllustratorWADARCO
Seiyuu (CV)Ai Nonaka
AKA/Alias/NicknamesBooks, Lewis Caroll, Alice
Country/Place of OriginUnited Kingdom
SeriesFate/EXTRA
Release Date (NA)12/1/2017

Parameters

STR
E
END
E
AGL
C
MP
A
LUK
B
NP
C++

Valentine's CE

Powder Sugar Snow Tale
Powder Sugar Snow Tale
Non-Limited - Available in the general summoning pool.

Future Banners

Banner (Add 2 years for NA Date)JP Period
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Fate/EXTRA Last Encore Anime Summoning Campaign
2018-01-28
2018-02-11
Banner Type: Single