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Archer
EMIYA
CardType
2
CardType
3
CardType
1
CardType
5
CardType
NP
10
ID
11
Attribute
Human
Alignments
Neutral Balanced
Base ATK1566Base HP1843
Max ATK9398 Max HP11521
Lv 100 ATK11379 Lv 100 HP13969
Lv 120 ATK13360 Lv 120 HP16418
NPGain
NP Gain
0.51%
NPGain
NP when Attacked (%)
3%
NPGain
Star Absorption
145%
NPGain
Star Generation per Hit
7.9%
NPGain
Instant Death Chance
31.5%

Traits

Humanoid
Servant
Weak to Enuma Elish
Brynhild's Beloved
Male
Spiritron Dress User
Hominidae
Summer Form

Tags

Self Evade
Self DEF Up
Self Star Drop Rate Up
Self Crit Damage Up
Self Arts Up
Self Quick Up
Self Buster Up
Change NP Card Type
AoE Buster NP
Self Ignore Defense
ATK Down

Skills

SkillIcon
Mind's Eye (True) B
Apply Evade to self (1 turn). Increase own DEF (3 turns).
Available from the start
SkillIcon
Clairvoyance C
Increase own Critical Star Drop Rate (3 turns).
Unlocks after 1st Ascension

SkillIcon
Hawkeye B+
Increase own Critical Star Drop Rate (3 turns). Increase own Critical Strength (3 turns).
Replaces Clairvoyance C after 2nd Rank Up Quest
SkillIcon
Magecraft C-
Increase own Arts Card effectiveness (1 turn).
Unlocks after 3rd Ascension

SkillIcon
Projection A

Increase own Arts Card effectiveness (1 turn). ▲ Increase own Quick Card effectiveness (1 turn). ▲ Increase own Buster Card effectiveness (1 turn). ▲

Replaces Magecraft C- after 1st Rank Up Quest

SkillIcon
Circuit Connect EX

Increase own Arts Card effectiveness (1 turn). ▲ Increase own Quick Card effectiveness (1 turn). ▲ Increase own Buster Card effectiveness (1 turn). ▲ Change own NP Card Type to card type of choice from Arts or Buster (1 turns). ▲

Replaces Projection A after 3rd Rank Up Quest (Available 7/8/2022).

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Caster (ATK Up)
Deal extra Special ATK damage to [Caster] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 turn Lv 6-9: 2 turns Lv10: 3 turns

Class Skills

SkillIcon
Magic Resistance D
Increase your Debuff Resist by 12.5%.
SkillIcon
Independent Action B
Increase your Critical Strength by 8%.

Noble Phantasm

SkillIcon
Unlimited Blade WorksE~A
Deal heavy damage to all enemies that ignores DEF Up.
<Overcharge>
Decrease ATK for all enemies (3 turns).
SkillIcon
Unlimited Blade Works (Upgrade 1)E~A++
Upgrade after Interlude Quest 2.
Deal heavy damage to all enemies that ignores DEF Up.
<Overcharge>
Decrease ATK for all enemies (3 turns).
SkillIcon
Unlimited Blade Works (Arts)E~A
Accessible with Skill 3 Upgrade after Rank up 3 (Available 7/8/2022).
Deal heavy damage to all enemies that ignores DEF Up.
<Overcharge>
Decrease ATK for all enemies (3 turns).
SkillIcon
Unlimited Blade Works (Arts, Upgrade 1)E~A++
Upgrade after Interlude Quest 2 and Skill 3 Upgrade after Rank up 3 (Available 7/8/2022).
Deal heavy damage to all enemies that ignores DEF Up.
<Overcharge>
Decrease ATK for all enemies (3 turns).

Ascension Materials

StageCostMaterials
250000
3150000
4500000
Max1500000

Skill Enhancement Materials

LevelCostMaterials
12100000
23200000
34600000
45800000
562000000
672500000
785000000
896000000
91010000000

Append Skill Materials

LevelCostMaterials
12100000
23200000
34600000
45800000
562000000
672500000
785000000
896000000
91010000000

Total Materials Required

Ascension
QP
x2,200,000
Skill
QP
x27,200,000
Append Skill
QP
x27,200,000
Ascension + Skill
QP
x29,400,000
Total
QP
x56,600,000

Costume Dress Materials

CostumeCostMaterials
April Fool's EMIYA
Summer Casual3,000,000
Cost12
GrowthS
Instant Death Chance31.5
Damage Distribution Quick33,67
Damage Distribution Arts16,33,51
Damage Distribution Buster100
Damage Distribution Extra6,13,20,26,35
Damage Distribution NP3,3,5,7,8,10,12,14,16,22

Bond

Bond Lv12345678910
Bond EXP3,0006,1256,1256,1256,125262,500290,000300,500309,500309,500
Hunter of the Red Plains
When equipped on EMIYA, Increase own NP damage by 30%. 30% chance to gain 5 stars when attacking.

Overview

"You can certainly fulfill your wish to save everyone. But a wish for you to save yourself does not exist. You will embrace a borrowed ideal that is not yours, and you will probably pursue it until you die."

The original and most iconic Archer, a Counter Guardian who once fought for his ideals and tried to save everyone he saw. Just as Shirou Emiya grew from a weak, talentless magus into one of the most seasoned heroes ever summoned, Heroic Spirit EMIYA has grown from a mediocre Servant on release into one of the most powerful and versatile Archers in FGO. With a triple Arts deck but an AoE Buster NP, the Hero of Justice is a slightly mismatched, but effective damage dealer.

EMIYA's kit is somewhat scattered in focus, but quite good in each of the areas it covers. His Noble Phantasm, the Reality Marble known as Unlimited Blade Works, is notable for its extremely high hit count (10 hits per enemy) and respectable damage after its NP Interlude. With the absurd star generation buff on the post-Rank Up Hawkeye, EMIYA can easily flood the field with stars all by himself on NP turns. Then, the other component of Hawkeye can shine - one of the most powerful Critical Damage steroids in the game, lasting three turns to boot. Combined with his signature magecraft Projection's ability to buff all three card types, EMIYA can potentially put out nightmarish critical Brave Chain damage if one times his skills right. Lastly, Mind’s Eye (True) grants him a hard defensive option with its one-turn Evasion, while also modestly boosting his Defense for three turns, which can make him surprisingly resilient when combined with the Attack down on Unlimited Blade Works.

Unfortunately for EMIYA, he is held back a little by his triple Arts deck, which limits his potential damage output while also not letting him truly spam his NP due to very middling NP gain they possess. In addition, he suffers from being a (still very good) jack-of-all-trades; he has neither the best NP gain and damage with which to be a full NP nuker, nor truly reliable star gathering with which to consistently abuse Hawkeye crits without a trace of external star generation support. Finally, he requires significant investment to begin putting out a strong performance. Newer Masters will have to fully ascend him, complete his Interludes and Rank Up quests, and ideally invest a decent amount into his skills before he can show off his true power.

Though the Archer class boasts heavy competition for strong Servants, EMIYA’s adaptability and post-Rank Up skill set are more than powerful enough to make him worth investing in. His lack of specialization will sideline him for some specific fights, but as a general rule he performs well in almost any situation. Versatility is a strength in and of itself, and when EMIYA enters battle, he has more than enough weapons in stock to bring victory.

Strengths

Weaknesses

Level Up Skill Recommendations

SkillIcon
Mind's Eye (True) B
Apply Evade to self (1 turn). Increase own DEF (3 turns).
SkillIcon
Clairvoyance C
Increase own Critical Star Drop Rate (3 turns).
SkillIcon
Magecraft C-
Increase own Arts Card effectiveness (1 turn).

Because EMIYA is such a different servant before and after his buffs, we will primarily be analyzing him at full potential, once his Rank Up quests are complete. Given the strength of his buffed skills, we highly recommend maxing both Hawkeye and Projection when possible. 

  • Mind’s Eye (True) is an ever-useful survival tool, granting a turn of dodge and a small three-turn defense buff. This is a skill to pop on an enemy NP turn, and it does its job of bailing EMIYA out in that situation just fine without being maxed. If resources allow it, one can max this third to improve the defense buff as well as lower the cooldown, but leaving this skill at rank 6 won’t be too limiting for EMIYA’s performance.
  • Hawkeye is what allows EMIYA to run with the big dogs in terms of sustained damage output. Its synergy with his NP as well as the absurd DPS it allows him to put out make it the centerpiece of his post-buff skill set. Maxing it is vital for the large benefit from ranks (doubles in strength from rank 1 to rank 10) but more importantly the reduced cooldown, allowing it to reach 50% uptime. Max this first if you want to focus on EMIYA’s critical potential. Otherwise, max it second.
  • Projection serves as EMIYA’s more standalone self-buff, not requiring critical stars to work, and also being available to buff his NP. Due to its versatility and fairly strong values at rank 10 (40% to all card types) on a reasonably low cooldown, having it maxed goes a long way towards achieving EMIYA’s very high performance peak. Max this first if you want to focus on strong AoE damage from his NP. Otherwise, max it second.

Craft Essence Recommendations

Because of EMIYA’s slightly mismatched card set (three Arts cards, but a Buster NP), Craft Essence recommendations tend to be a bit more nuanced. However, the general things EMIYA likes include Starting NP Gauge, to quickly access the star generation from his NP, and NP Damage Up and Attack Up buffs for multiplicative buff stacking. Critical Star Gathering is also rather effective in teams with a competing Archer. Note that with such a massive Critical steroid, adding more Critical Damage is typically less effective than relying on multiplicative stacking from Attack Up buffs or Card Performance.

  • Kaleidoscope/The Imaginary Element: Starting NP gauge will allow EMIYA to quickly use his first NP and, depending on the strength of the enemies, either farm waves quickly or put out a hefty sum of stars to get the critical train rolling.
  • Golden Sumo / Aerial Drive: Golden Sumo gives a pure attack buff, which stacks multiplicatively with EMIYA’s card type and crit buffs for his basic cards, and also boosts the damage on his NP. It also makes his first NP quicker to access. Aerial Drive is a good alternative for more NP-oriented strategies.
  • Conversation on the Hot Sands / Leisure Stroll / Beyond a Wish: Critical Star Gathering is rather effective at getting EMIYA to Critical Hit more often in teams with medium-strength Star Generation, but Masters ideally flood the field with more Critical Stars to enable stronger CE selection choices. Nonetheless, a good band-aid solution. 
  • Another Ending: One option for buffing his arts cards that also focuses on his critical performance. One perk of using this CE is that it has a higher bonus attack stat than most other CEs in the game, as well.
  • Heaven’s Feel/Black Grail: Though these options don’t provide any card performance buffs, they stack multiplicatively with his Projection to supercharge his moderately spammable NP. This is a strong option if you’re using EMIYA to farm multiple high health enemies.
IllustratorTakashi Takeuchi
Seiyuu (CV)Junichi Suwabe
AKA/Alias/NicknamesArcher, Nameless Hero, Faker, Shirou, GARcher,
Country/Place of OriginFuyuki City (Japan)
SeriesFate/stay night
Release Date (NA)Game Launch

Parameters

STR
D
END
C
AGL
C
MP
B
LUK
E
NP
?

Valentine's CE

Kitchen Starter Set
Kitchen Starter Set

Profile Entries

Voice Lines

Non-Limited - Available in the general summoning pool.

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