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Archer
Orion
# 60
CardType
3
CardType
1
CardType
1
CardType
4
CardType
NP
5
Attribute
Alignments
Chaotic Balanced
NPGainNP Gain
1%
NPGainNP when Attacked (%)
3%
NPGainStar Absorption
153%
NPGainStar Generation per Hit
8%
NPGainInstant Death Chance
27%
Attack
Base1,716
arrow-right
Max11,107
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Lv 10012,158
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Lv 12014,271
HP
Base2,134
arrow-right
Max14,553
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Lv 10015,943
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Lv 12018,738

Traits

Humanoid
Servant
Weak to Enuma Elish
Heaven or Earth
Greek Mythology Males
Male
Hominidae
Levitating

Tags

Tag Icon
Self DEF Up
Tag Icon
Self ATK Up
Tag Icon
Self Debuff Res Up
Tag Icon
Anti-Male ATK Up
Tag Icon
Self Evade
Tag Icon
Self Crit Damage Up
Tag Icon
ST Arts NP
Tag Icon
ATK Down
Tag Icon
NP Gauge Down
Tag Icon
Crit Rate Down
SkillIcon
Grace of the Goddess EX
Increase own DEF (1 turn). Increase own ATK by 20% (3 turns). Increase own Debuff Resist by 50% (3 turns).
Available from the start.
SkillIcon
Punish the Unfaithful A+
Apply Special ATK [Male] to self (1 turn).
Unlock after 1st Ascension.
SkillIcon
Mind's Eye (Fake) B-
Apply Evade to self (1 turn). Increase own Critical Strength (3 turns).
Unlock after 3rd Ascension.

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Archer (ATK Up)
Deal extra Special ATK damage to [Archer] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Magic Resistance D
Increase your Debuff Resist by 12.5%.
SkillIcon
Independent Action A+
Increase your Critical Strength by 11%.

Noble Phantasm

Tri-Star Amore MioA+
Deal significant damage to a single enemy. Decrease ATK for a single enemy by 20% (3 turns).
<Overcharge>
Chance to decrease Charge for a single enemy.
Tri-Star Amore Mio (Upgrade 1)'A+'
Upgrade via Interlude Quest 2.
Deal significant damage to a single enemy. ▲ Decrease ATK for a single enemy by 20% (3 turns). Decrease Charge for a single enemy. ▲
<Overcharge>
Decrease Critical Rate for a single enemy (3 turns). ▲
Ascension
QP
x4,400,000
Skill
QP
x54,400,000
Append Skill
QP
x54,400,000
Ascension + Skill
QP
x58,800,000
Total
QP
x113,200,000

"Hey Darling, let's shoot them with our love~!  Tri Star Amore Mio!"

"Cool down a bit!  Are you even from this world?"

Orion and Artemis are a single target Arts Archer excelling at anti-male damage and stalling strategies with their consistent utility and defensive skills.  They thrive in Arts teams, which typically provide the buffs, NP gain, and sustain to enable their NP and crit-based offense.

Although lacking direct sustain, Orion and Artemis have many complementary survivability tools.  Their 6 turn cooldown evade in particular gets a lot of mileage since their NP's post-interlude guaranteed NP charge reduction buys additional turns for it come off cooldown.  Furthermore, the Attack Down and Critical Chance down on Orion's NP combined with their high HP and first skill's defense buff gives them higher staying power even when the evade is on cooldown.  Lastly, their passive debuff resistance and 3-turn 50% Debuff Resistance on their first skill result in a low chance of enemy debuffs hitting.

Despite being an Arts Servant, Orion and Artemis' Arts cards are ironically poor for generating NP gauge on their own.  Due to their hit count distribution and effective NP gain, they gain more NP from NP/A-Q-Q brave chains or Arts boosted Quick and Extra cards.  Contrary to common belief, Orion is the bear-mascot and Artemis is the one fighting, but they count as male for gameplay purposes (i.e. Male-only Charms) and lack Divinity.

Overall, Orion and Artemis are a consistent Arts-based DPS staller with an anti-male niche, but are held back by their counterintuitive reliance on Quick cards and teammates for NP gain.

🟢 Strengths

Strong Anti-Male Damage

Orion gets an up to 100% bonus damage buff versus male enemies, which applies to not only their NP, but also crits and basic command cards to drive home the power of Punishing the Unfaithful.  Male enemies, especially Sabers, will disappear post NP-brave chain.

Consistent Stalling and Survivability Post Interlude

Orion and Artemis' evasion allows them to tank an NP on a 6 turn cooldown.  In the meantime their high HP, 50% defense buff, and ability to lower the enemy's attack and Critical chance on NP results in strong staying power.  Additionally, their post-interlude guaranteed NP drain will buy an additional turn for crucial skills to come off cooldown. Combined with the interlude's increase in damage, this makes Orion and Artemis a complementary contributor to Arts Stall teams even against non-male bosses.  Their built in Magic Resistance and whopping 50% Debuff Resistance on Grace of the Goddess makes for fantastic resilience against bosses who spam debuffs as well.

Good NP Refund and Critical Potential

Similar to Vlad III (Berserker), Orion and Artemis have high hit counts on their NP relative to their normal Arts cards, resulting in good refund increased further with Arts and NP gain buffs.  With proper support, such as Arts Chains and NP charges, this allows Orion and Artemis to use their NP on a relatively short cooldown. Combined with their innately high Archer Star Weight and up to 45% Critical Damage through passives and skills, Orion and Artemis have the flexibility to destroy the opponent with the power of critical stars as well.

🔴 Weaknesses

Poor Arts Cards

With a 1.0% NP gain per hit and a single hit Arts card, Orion and Artemis' Arts cards have low NP gain and are pretty much only useful for dealing damage and Arts chains.  Although their Quick and Extra cards are generally better for gaining NP and greatly benefit from a first card Arts bonus, using them sacrifices card damage and the ability to form Arts chains with other Servants.  Additionally, despite having a 3-hit Quick card, Orion and Artemis' star generation is mediocre and they require external support to deal consistent critical damage.

Lower Normal Damage

Orion's singular Buster card, polarizing NP gain, and lower base attack results in requiring buffs or crits to deal more damage.  Their offensive options have high opportunity costs, as Buster-start chains will generate little NP gauge and their Mind's Eye is typically saved for dodging NPs instead of its critical buff.

Anti-Male Damage and Defense Buff Only Last One Turn

Of the scaling skills Orion and Artemis have, their Anti-male and Defense buffs unfortunately only last one turn.  Despite their average 5-turn cooldown at max rank, there will be four turns of downtime before they can be used again.  This can be partially remedied by pairing them with Tamamo for her Cooldown Reduction, but the skills will still require more active management with less room for error in usage.

Level Up Skill Recommendations

LowSkillIcon
Grace of the Goddess EX
Increase own DEF (1 turn). Increase own ATK by 20% (3 turns). Increase own Debuff Resist by 50% (3 turns).
HighSkillIcon
Punish the Unfaithful A+
Apply Special ATK [Male] to self (1 turn).
MedSkillIcon
Mind's Eye (Fake) B-
Apply Evade to self (1 turn). Increase own Critical Strength (3 turns).

Prioritizing between Punish the Unfaithful and Eye of the Mind depends on whether Orion and Artemis will be used for their anti-male niche or DPS stall capabilities.  Since Grace of the Goddess has pretty good values at base and the 3-turn buffs don't scale, it can safely be leveled last.

  • Grace of the Goddess EX

This skill is fantastic even at base.  Although the Attack buff (and Debuff Resistance) don't scale, they have strong values and last for 3 turns.  While the high defense buff can be stacked with other defense buffs or her NP’s Attack down to potentially negate enemy NP's, there is less benefit from leveling it due to its one turn duration.  Level this up for the increased uptime, but it can be leveled last.

  • Punish the Unfaithful A+

As Artemis' most powerful niche, the effective damage works well with other buffs (despite being additive with NP Damage buffs).  Although it just lasts one turn, one turn is usually all that's needed to hear the lamentations of enemies before they are driven before the Hunter in a flurry of golden dust.  Level this up first for the high damage scaling. However, if Orion and Artemis are going to be used mostly as a general DPS versus non-males, this can be lowered in priority.

  • Mind's Eye (Fake) B -

An evade with a generous crit buff works well for Orion and Artemis' survival kit.  At max rank, the crit buff stacks with Independent Action for a total of 45% crit damage for three turns, comparable to common 50% critical damage buffs.  In case Orion and Artemis are used as a general DPS, this can be prioritized first. Otherwise, this is usually maxed second.

🖼️ Craft Essence Recommendations

Ideally, Orion prefers CEs that allow them to either fire off their NP quickly for massive anti-male damage, or CEs that sustain their general performance better. Given their problematic NP Gain, Starting NP Gauge is excellent in almost all situations. For NP refunding stategies, and to improve the damage on their NP, Arts Performance Up is still decent despite Orion's iffy Arts cards. NP Gain scales quite well with Orion's Quick cards, while NP Damage is quite potent if Orion is up against non-male enemies. Lastly Critical Gathering/Critical Damage CEs are also decent if Masters want to spread Orion's damage output a bit more inbetween NPs.

  • Golden Sumo/Holy Night Supper /Imaginary Element/ Kaleidoscope.  In general, mixed effect CE's with Starting NP are invaluable for Orion and Artemis, with the secondary effect being flexible based on the situation.  Starting NP allows them to get their NP refunds rolling, which is especially valuable in boss settings.

  • Another Ending/ Leisure Stroll/Conversation on the Hot Sands.  Orion and Artemis have decent critical potential through their built in 11% Critical Damage from Independent Action, additional 34% Critical Damage from Mind's Eye, and native high Archer Star Weight.  Thus, CE's that help them crit harder or more consistently will help diversify their offenses.

  • Formalcraft/ Projection/ Halloween Little Devil/ Witch Under The Moonlight.  In longer battles where being able to repeatedly use Orion and Artemis' NP for the utility is more useful than maximizing burst, players may want to look towards even more Arts Up or NP Generation.  While both buffs will increase their NP refund, NP Generation will benefit their Quick cards as well, patching up their weakness outside of Arts teams.

  • Black Grail/ Cute Orangette. Orion is still excellent against non-male enemies by virtue of their Arts stalling potential and sheer bulk. NP Damage CEs become more potent if making use of their anti-trait isn't possible. 

Analysis by:

Interlude Quests

QuestRequirementsReward
Chapter Completion:Okeanos
Ascension:1
Bond:2
Icon
Chapter Completion:America
Ascension:3
Bond:5
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Chapter Completion:America
Ascension:4
Bond:5
Icon
Cost16
GrowthSemi-Reverse S
Instant Death Chance27
Damage Distribution Quick16,33,51
Damage Distribution Arts100
Damage Distribution Buster100
Damage Distribution Extra9,18,27,46
Damage Distribution NP6,13,20,26,35

Bond

Bond Lv12345678910
Bond EXP5,00015,00010,0002,00018,000150,000430,000340,000320,000405,000
Tri-Star Belt
Tri-Star Belt
If equipped to Orion, Increase Critical Damage of all allies by 25% while he's on the field.
IllustratorI-Ⅳ
Seiyuu (CV)Nobutoshi Canna & Miyuki Sawashiro
AKA/Alias/NicknamesArtemis
Country/Place of OriginGreece
SeriesFate/Grand Order
Release Date (NA)8/17/2017

Parameters

STR
D
END
C
AGL
B
MP
A
LUK
A+
NP
A+

Valentine's CE

HELP
HELP
Snack Stick (BBQ Flavor)
Snack Stick (BBQ Flavor)
Non-Limited -Available in the general summoning pool.

Future Banners

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