Anne Bonny & Mary Read
Traits
Tags
Apply Guts to self (1 time, 3 turns, revives with 1 HP). ▲ Apply Target Focus to self (1 turn). ▲ Increase own NP Gain (3 turns). ▲ Increase own Critical Star Drop Rate (3 turns).
Increase own Critical Strength (1 turn). Gain Critical Stars. ▲
Append Skills
Class Skills
Noble Phantasm
Anne Bonny/Mary Read is an interesting duo. Their strength lies in their immense one turn burst, either through their extraordinary Noble Phantasm or crit damage steroid. When the setup is right they can obliterate any boss with their firepower. However, outside of that they have nothing else to elevate themselves to a higher tier. Their star generation and NP generation are both subpar, and they are heavily reliant on crits to do damage due to lack of Buster cards. Lack of defensive steroids in combination with a high risk / high reward NP also makes them harder to use for many teams. Nonetheless, if players are looking for a solid 1 turn boss killer, then their sheer damage output still make Anne / Mary a good choice despite many of their downsides.
🟢 Strengths
- Extremely high Noble Phantasm damage output that gets more powerful as their health goes down
- Strong potential for 1 turn burst with crit damage thanks to innate high crit star absorption and 2 steroid skills for 1 turn
🔴 Weaknesses
- Lack of defensive tools resulting in low survivability
- Very poor star generation outside of their NP due to low hit counts on cards.
- Poor NP generation despite having 2 Art and 2 Quick cards, mainly relies on teammates/craft essences to gain NP
- Normal attacks have low damage outside of crits due to poor card layout (BAAQQ)
Level Up Skill Recommendations
🖼️ Craft Essence Recommendations
- Prisma Cosmos / Kaleidoscope / The Imaginary Element: Helps Anne/Mary to access their NP a lot faster, as their NP gain is quite terrible without support from CE/Teammates
- The Black Grail: If the team already has a means for Anne/Marie to gain NP, Black Grail is an amazingly synergistic CE for them, as it both lowers their HP threshold while also improving their NP damage. It's high risk but has an extremely high reward
- Heaven's Feel: A safer alternative to Black Grail, not as good but also easier to plan around
- Imaginary Around / Gandr: Improves their Quick cards and by extension their NP damage. Since they have 2 Quick cards, it is a good way to boost their overall damage output
- Gem Magecraft: Antumbra / Moonlight Fest: Improves their crit damage output. Great if the team has a way to reliably generate crit stars for them to use