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Archer
Arjuna
# 84
CardType
2
CardType
3
CardType
3
CardType
5
CardType
NP
1
Attribute
Alignments
Lawful Balanced
NPGainNP Gain
0.51%
NPGainNP when Attacked (%)
3%
NPGainStar Absorption
154%
NPGainStar Generation per Hit
8%
NPGainInstant Death Chance
31.5%
Attack
Base1,907
arrow-right
Max12,342
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Lv 10013,510
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Lv 12015,858
HP
Base1,940
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Max13,230
arrow-right
Lv 10014,494
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Lv 12017,034

Traits

Humanoid
Servant
Divine
Weak to Enuma Elish
Heaven or Earth
Male
Spiritron Dress User
Hominidae

Tags

Tag Icon
Self Star Drop Rate Up
Tag Icon
Self NP Gauge Up
Tag Icon
Self HP Regen
Tag Icon
Star Regen
Tag Icon
Self NP Regen
Tag Icon
Self Buster Up
Tag Icon
Self NP Damage Up
Tag Icon
AoE Buster NP
Tag Icon
Instant Death
Tag Icon
DEF Down
Tag Icon
Self Debuff Immune
SkillIcon
Clairvoyance C+
Increase own Critical Star Drop Rate (3 turns).
Available from start
SkillIcon
Clairvoyance (Archer) B+
Increase own Critical Star Drop Rate (3 turns). Apply Debuff Immune to self (5 turns).
Replaces Clairvoyance C+; unlocks after Interlude 2.
SkillIcon
Hero of the Endowed A
Increase own NP Gauge by 25%. Recover own HP every turn (5 turns). Gain Critical Stars every turn (5 turns).
Unlocks after 1st Ascension
SkillIcon
Hero of the Endowed A+

Increase own NP Gauge by 25%. Recover own HP every turn (5 turns). Gain Critical Stars every turn (5 turns). Increase own NP Gauge by 10% each turn (5 turns). ▲

Upgrades via Rank Up 1 (Available 7/4/2022)
SkillIcon
Mana Burst (Flame) A
Increase own Buster Card effectiveness (1 turn). Increase own NP Strength (1 turn).
Unlocks after 3rd Ascension

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Berserker (ATK Up)
Deal extra Special ATK damage to [Berserker] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Magic Resistance C
Increase your Debuff Resist by 15%.
SkillIcon
Independent Action A
Increase your Critical Strength by 10%.
SkillIcon
Divinity B
Apply Damage Plus for yourself (Total Card Damage +175).

Noble Phantasm

PashupataA+
Deal heavy damage to all enemies. 30% chance to inflict Death to all enemies. Extra 50% chance to inflict Death to [Divine] targets.
<Overcharge>
Decrease DEF of all enemies (3 turns).
Pashupata (Upgrade 1)'A+'
Deal heavy damage to all enemies. ▲ 50% chance to inflict Death to all enemies. ▲ Extra 80% chance to inflict Death to [Divine] targets. ▲
<Overcharge>
Decrease DEF of all enemies (3 turns).
Ascension
QP
x4,400,000
Skill
QP
x54,400,000
Append Skill
QP
x54,400,000
Ascension + Skill
QP
x58,800,000
Total
QP
x113,200,000

“By the wrath of Shiva, here ends thy life. Pashupata!”

Arjuna, the mythical archer from the Mahabharata, joins Chaldea with his strong Buster AoE NP Pashupata and self-sufficiency in generating and using critical hits.

Arjuna’s main focus is his Buster AoE NP, which he can charge quickly with Hero of the Endowed, Arts Brave chains, and the occasional crit. In addition, his own high base attack, access to NP Interlude, and single turn steroids from Mana Burst (Flame) ensure his Buster NP hits for impressive numbers. Meanwhile, a scaling defense down for 3 turns on Overcharge helps clean up the remaining opponents.

On the Critical side of things, Arjuna can boost his critical star generation per hit and create a small sum of critical stars over time. Combined with the higher star weight of the Archer class and his Independent Action passive, he becomes somewhat of a self-sufficient critical damage dealer. He is also remarkably durable, due to the constant high healing of Hero of the Endowed and, after his second Interlude, a 5-turn debuff Immunity on his Clairvoyance.

Sadly, while Arjuna’s critical star generation and usage are somewhat self-sufficient, he is incapable of generating truly significant sums of critical stars on his own due to his low hit counts. As a result, he often lacks consistency in landing his decent critical hits. Additionally, due to his triple Arts deck, he is unable to perform powerful NP-B-B Buster Brave Chains, which ultimately limits his overall damage potential. Finally, his main skill Hero of the Endowed, which charges his NP once, heals him per turn, and gives him critical stars per turn, has a very long cooldown of 10 turns at max rank.

Overall, though sporting a less than synergistic kit damage-wise, Arjuna can still deal good damage through his AoE Buster NP and critical performance. He excels at farming especially, while his Debuff Immunity makes him a solid choice for any debuff-heavy Challenge Quests.

Gameplay Tip

While Arjuna has access to a low chance of Instant Death on his NP, the average death resistance on (Divine) enemies typically renders it useless in practice against strong enemies.

🟢 Strengths

Powerful AoE NP

Arjuna’s upgraded NP is undoubtedly his main strength. A combination of crits, Arts chains and his battery skill allows him to quickly charge his NP bar, while his already high ATK stat and two-in-one damage steroid further increase its damage drastically. Overall, this makes him a good option for farming or for situations where Servants who can fire multiple NPs are desired.

Self-Sufficient Critical Niche

With both Clairvoyance to increase his star generation, and Hero of the Endowed to passively grant critical stars per turn, Arjuna can pump out a good number of critical stars, despite his low hit counts. Combined with the above-average star weight of an Archer and his Independent Action, he can become a somewhat self-sufficient critical damage dealer.

Good Survivability

With the 5-turn heal Arjuna obtains from Hero of the Endowed, he can be deceptively tanky, healing up to 10,000 HP in total. Additionally, his upgraded Clairvoyance allows him to gain immunity to debuffs for 5 out of every 6 turns. Thus, Arjuna can be a good choice for harder boss battles or Challenge Quests where Debuff Immunity can come in handy.

🔴 Weaknesses

Limited Damage Potential

Arjuna’s entire kit doesn’t have as many effects to improve his damage compared to his fellows. He doesn’t sport the consistency and depth required for a critical build (ideally either more critical gathering and/or more damage), nor can he access the huge damage of Buster Brave chains or the easy direct damage performance of multiple Buster cards. His main burst damage via his NP is also limited to one turn, typically when his steroid is up. Finally, his low hit counts and accompanying generation stats don’t favor him, inhibiting both his critical star generation and NP generation.

Long Cooldown on Essential Skills

Arjuna’s bread and butter skill is arguably Hero of the Endowed. With an NP battery, heal per turn, and critical star per turn buffs packaged into one, it’s the skill which ties his kit together. Sadly, it also has a long downtime of a whopping 5 turns at max level while its NP charge can only be made use of once every 10 turns. While not fully hindering his gameplan, the 5-turn downtime does slow Arjuna down. Additionally, Mana Burst (Flame) only lasts for one turn, meaning his only remaining direct steroid is the defense down on his NP.

Level Up Skill Recommendations

LowSkillIcon
Clairvoyance C+
Increase own Critical Star Drop Rate (3 turns).
MedSkillIcon
Hero of the Endowed A
Increase own NP Gauge by 25%. Recover own HP every turn (5 turns). Gain Critical Stars every turn (5 turns).
HighSkillIcon
Mana Burst (Flame) A
Increase own Buster Card effectiveness (1 turn). Increase own NP Strength (1 turn).

Arjuna’s main source of damage is his NP, so its damage should be maximized first. His critical niche can follow suit to supplement his damage. If Arjuna is to be used purely for farming, a Master can delay leveling both Clairvoyance and Hero of the Endowed in the short term.  

  • While Clairvoyance C+ is not a bad skill per se, Arjuna’s other skills have higher priority due to having more impact overall. However, star generation is still an important part of Arjuna’s critical niche. Post-interlude, this skill becomes more useful as it gives him almost constant Debuff Immunity, a useful tool for difficult boss fights and Challenge Quests. Nevertheless, his other skills contribute more to his gameplan, and thus, this skill can be leveled last.

  • Though it’s tempting to level Hero of the Endowed A up to lower the insane cooldown, the amount of NP gauge Arjuna gains from activating this skill remains constant. As such, this skill can be saved for after his damage steroid has been leveled up. The stars per turn and heal are nevertheless important, even if the cooldown reduction may not be relevant very often in practice, so it has second priority.

  • Mana Burst (Flame) A enables Arjuna to deal massive damage with his NP, partly even making up for his inability to do a Buster Brave Chain. As Arjuna’s main steroid and as it stacks multiplicatively with itself, this skill should be prioritized first.

🖼️ Craft Essence Recommendations

As Arjuna is a cross between a Noble Phantasm spammer and a critical damage dealer, he can perform well with CEs which bolster either side of his niche. NP Damage Up and Buster Damage Up can be used to further increase the damage on his NP, while Critical Damage and Star Gathering effects help him to be more effective in his critical niche. Starting NP Gauge can be used to allow him to fire his NP even faster for farming.

  • Black Grail: With the healing from Hero of the Endowed, Arjuna can easily take the damage of Black Grail’s HP demerit, and in return, he gains access to massive NP damage potential. Highly recommended.
  • Victor of the Moon / Another Ending / Joint Recital: For better critical performance, any of these CEs work well. For dipping into increased NP damage, the Buster CEs are better. For use with Arts setups and more NP spam, Another Ending is preferable.
  • Golden Sumo: Boulder Tournament: In addition to the starting NP, the attack buff Arjuna gains from this CE stacks multiplicatively with his Mana Burst (Flame), allowing for an overall higher damage cap and boosting his damage in general.
  • Holy Night Supper: Granting Arjuna both Starting NP Gauge (allowing him to fire Pashupata faster) and increased Critical Damage, this CE bridges the gaps of his kit well. Bonus: it’s an event CE that is easy to MLB.
  • Partake with the King / First Sunrise: With both Starting NP and Buster Performance, these CEs will allow Arjuna to both charge his NP faster and deal more damage.
  • Kaleidoscope / Imaginary Element: For a farming Arjuna. Note that with a MLB Imaginary Element, Arjuna can instantly fire his NP via his second skill, Hero of the Endowed.
Analysis by:

Interlude Quests

QuestRequirementsReward
Chapter Completion:Septem
Ascension:1
Bond:2
Icon
Chapter Completion:America
Ascension:2
Bond:4
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Skill 1
Chapter Completion:Fuyuki
Ascension:4
Bond:0
Icon
Skill 2
Cost16
GrowthSemi-Reverse S
Instant Death Chance31.5
Damage Distribution Quick25,75
Damage Distribution Arts16,33,51
Damage Distribution Buster16,33,51
Damage Distribution Extra6,13,20,26,35
Damage Distribution NP100

Bond

Bond Lv12345678910
Bond EXP5,00015,00010,0002,00018,000150,000430,000340,000320,000405,000
Endowed Hero
Endowed Hero
When equipped on Arjuna, Increase own NP Strength by 30%. Increase own Star Gather Rate by 1000%.
Illustratorpako
Seiyuu (CV)Nobunaga Shimazaki
AKA/Alias/NicknamesChunnibyou Archer, Nobunaga Archer
Country/Place of OriginIndia
SeriesFate/Grand Order
Release Date (NA)12/28/2017

Parameters

STR
A
END
B
AGL
B
MP
B
LUK
A++
NP
EX

Valentine's CE

Karna's Bane
Karna's Bane

Profile Entries

Character Info

The great hero of the Indian epic, the Mahabharata. The Mahabharata is a dazzling story where the heroes of India gather, and it's no exaggeration to say that Arjuna is at the center of them all.

Profile 1

Height/Weight: 177cm, 72kg Origin: Mahabharata Region: India Alignment: Lawful-Balanced Gender: Male His favorite bow, Gandiva, is a divine gift from the Fire God Agni.

Profile 2

If Karna is the "Hero of Benefaction," Arjuna is the "Hero of the Endowed." He was born the son of King Kuru, the third of the five Pandava brothers, and also the son of the Lightning God Indra.

Profile 3

He was a hero unmatched in personality, wisdom, and every other attribute. But when his brother lost a bet he was exiled from his country. At that point, he felt that his future confrontation with Karna was inevitable. This was because Duryodhana, the rival of the Pandava brothers, was like a father to Karna.

Profile 4

He loves his brothers, and is loved in return. He loves his father and mother, and is loved in return. He loves his people and is loved in return. And yet...

Profile 5

When did he decide to kill Karna? Probably when they first met. This was not a fate decided by the gods. It is a karma that Arjuna chose with pure malicious intent. Even if it is not a righteous one, Arjuna must walk that path.

Profile 6

Clear Interlude 2 Arjuna's heart contains another darker personality. It is filled with hatred, mockery, and sinister plots. Unable to accept this truth, he lets this evil manipulate him into serving it. ...Just a side story. Krishna, who is the complete incarnation of Lord Vishnu, is a hero that exists completely outside of Arjuna's personality.

Voice Lines

Battle Start 1
A pointless battle. There is no benefit for you.
Battle Start 2
There's nothing for it. We must fight.
Skill 1
Now then.
Skill 2
After you.
Skill 3
I have received the blessing.
Skill 4
My gaze shall pierce!
Command Card 1
Yes.
Command Card 2
Oh?
Command Card 3
Certainly.
Noble Phantasm Card 1
Now, what should we do?
Noble Phantasm Card 2
All evil must perish!
Noble Phantasm Card 3
Brace yourself for hell!
Attack 1
Haah!
Attack 2
There!
Attack 3
Hmph!
Attack 4
There's no need to aim!
Attack 5
I'll slice you up!
Attack 6
Explode...now collapse!
Extra Attack 1
Your fate is sealed.
Extra Attack 2
Retribution and justice shall explode!
Extra Attack 3
Overflow, my Gandiva!
Noble Phantasm 1
Expanding sacred domain. Domain secured.
Divine punishment enforcement limits... All approved.
By the wrath of Shiva, here ends thy life.
Pashupata!
Noble Phantasm 2
My karma shall be unleashed here.
As the child of a god and human, I will dole out punishment!
Behold... This is destruction!
Pashupata!
Noble Phantasm 3
Tragedy is what will save the living.
O aura of Shiva...descend, and bring destruction.
Begin implosion.
Pashupata... Explode and fall!
Damage 1
Bastard!
Damage 2
Gghh!
Incapacitated 1
Impossible... Ngh, I'm ashamed!
Incapacitated 2
It's not supposed...to end...like this...
Victory 1
That's why I told you so.
Victory 2
You bet your life on a futile struggle. Pathetic.
Level up
Ah, this is good...
Ascension 1
Thank you.
Ascension 2
Hehe, this is a fine job.
Ascension 3
Ah, this is it...
Ascension 4
Yes, perfect. This is the real me, this is Arjuna! Kekeke, hahahaha!
Bond Level 1
Master, I'll be in your care now. What shall we do?
Bond Level 2
Oho, Master... You're interested in me?
Bond Level 3
I see, so this is a bond. It seems troublesome but I suppose this is the fate of a Servant.
Bond Level 4
...Please don't stare at me. I cannot bear this feeling of shame.
Bond Level 5
Ah... You looked at my face. Sad, so sad. I implore you Master, please keep this a secret.
Bond Level 5 (Clear Interlude 2)
I no longer have any doubts.
Actually, that may not be true. I suppose having doubts is what makes one human.
Because there is chaos, I was able to reach this state of clarity.
Allow me to say it again: I am very glad that I've met you.
Conversation 1
Make your decision, Master.
Conversation 2
Yes, my only pleasure is in serving faithfully.
Conversation 3
When it comes to you and me, you surely recognize my greatness over you. Yet, that is irrelevant. You are my Master. I regard that fact highly.
Conversation 4 (Karna)
Karna. To think that we’d be in the same camp... Is this another trick of the gods? I won’t fight you now...but who knows what will happen the next time you show your face...
Conversation 5 (Rama)
Rama, I am honored to fight alongside you.
However, you're younger than I expected...
No need for formalities, you say?
Very well. Then let's fight together!
Conversation 6 (Asvatthaman)
Aśvatthāman...
A powerful and terrifying enemy. But if he were to be an ally, he would be worth a thousand warriors.
Though I wonder why he is always so angry...
To put it in modern terms, perhaps he lacks all of his essential vitamins?
Likes
Things I like? I feel at ease when I'm alone. Though that is not a very heroic way of thinking...
Dislikes
What I hate? I do not appreciate people who try to get too close... Please be careful, Master.
About the Holy Grail
My wish for the Holy Grail? If possible I would like to be left alone for eternity. No, I'm not joking.
About the Holy Grail (Clear Interlude 2)
I have no wish for the Holy Grail.
But if I must...it would be to remain with you, Master, until the very end.
During an Event
It seems something is happening...
Birthday
It seems it's the day of your birth. Congratulations. Be thankful to your parents, teachers, friends, or someone else important to you.
Summon
Servant, Archer. I'm Arjuna.
Master, please command me as you wish.
About Spiritron Dress (Bequeathed Traveling Clothes)
I purchased this duck from some stand.
Perhaps it will be my companion that I can share memories with. I did purchase other things, so would you like something, Master?
Level up (Bequeathed Traveling Clothes)
Ah...this is nice...
Unlock Wardrobe (Bequeathed Traveling Clothes)
A journey helps one grow, but it can also warp them at the same time.
But as long as I am here, let's make this journey a fun one.
Or rather, it's taking this journey with you that makes it exciting.
Now let's head out.
Battle Start 1 (Bequeathed Traveling Clothes)
I thought fighting was fruitless, but I also feel it offers a valuable experience. That's why I would like to defeat you.
Battle Start 2 (Bequeathed Traveling Clothes)
Let us fight. I am quite motivated right now, so prepare yourself.
Skill 1 (Bequeathed Traveling Clothes)
I will offer what was given to me.
Skill 2 (Bequeathed Traveling Clothes)
I am not interested in wealth or rank.
Skill 3 (Bequeathed Traveling Clothes)
I will go with a bit of vigor.
Skill 4 (Bequeathed Traveling Clothes)
Please brace yourself.
Command Card 1 (Bequeathed Traveling Clothes)
Yes.
Command Card 2 (Bequeathed Traveling Clothes)
Very well.
Command Card 3 (Bequeathed Traveling Clothes)
Understood.
Noble Phantasm Card 1 (Bequeathed Traveling Clothes)
I shall annihilate them swiftly.
Noble Phantasm Card 2 (Bequeathed Traveling Clothes)
Let's take it easy... I will pound them with my Noble Phantasm!
Noble Phantasm Card 3 (Bequeathed Traveling Clothes)
Deploying Noble Phantasm. You should put your affairs in order.
Attack 1 (Bequeathed Traveling Clothes)
Toh!
Attack 2 (Bequeathed Traveling Clothes)
Hmph!
Attack 3 (Bequeathed Traveling Clothes)
There!
Attack 4 (Bequeathed Traveling Clothes)
Blow away!
Attack 5 (Bequeathed Traveling Clothes)
Not enough!
Attack 6 (Bequeathed Traveling Clothes)
Collapse!
Extra Attack 1 (Bequeathed Traveling Clothes)
I will deal with it because I have things to do!
Extra Attack 2 (Bequeathed Traveling Clothes)
Pardon me, I'm in a hurry!
Extra Attack 3 (Bequeathed Traveling Clothes)
You shall be my stepping stone!
Damage 1 (Bequeathed Traveling Clothes)
Dammit! I was careless!
Damage 2 (Bequeathed Traveling Clothes)
Oops!
Incapacitated 1 (Bequeathed Traveling Clothes)
I will rest for a while. Good night...
Incapacitated 2 (Bequeathed Traveling Clothes)
I made a mistake. I will retreat for the time being...but that doesn't mean I lost!
Victory 1 (Bequeathed Traveling Clothes)
We won. That's V for victory and P for peace.
Victory 2 (Bequeathed Traveling Clothes)
I suppose I still need training...
Non-Limited -Available in the general summoning pool.

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