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Berserker
Kiyohime
# 56
CardType
2
CardType
1
CardType
1
CardType
3
CardType
NP
3
Attribute
Earth
Alignments
Chaotic Evil
NPGainNP Gain
2.03%
NPGainNP when Attacked (%)
5%
NPGainStar Absorption
9%
NPGainStar Generation per Hit
4.9%
NPGainInstant Death Chance
65%
Attack
Base1,233
arrow-right
Max6,644
arrow-right
Lv 1008,992
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Lv 12010,561
HP
Base1,649
arrow-right
Max9,166
arrow-right
Lv 10012,428
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Lv 12014,608

Traits

Humanoid
Servant
Dragon
Weak to Enuma Elish
Heaven or Earth
Evil
Female
Child
Hominidae

Tags

Tag Icon
Self DEF Up
Tag Icon
Burn Damage Up
Tag Icon
DEF Down
Enemy ATK Up [Demerit]
Tag Icon
Self Buster Up
Self Debuff Clear
Tag Icon
AoE Buster NP
Tag Icon
Stun
Tag Icon
Burn
SkillIcon
Morph C
Increase own DEF (3 turns).
Available from the start
SkillIcon
Morph (Fire Dragon) C+

Increase own DEF (3 turns). ▲ Inflict Burn Damage Up to all enemies (5 turns). ▲

Unlocks after Rank Up 2
SkillIcon
Stalking B
Decrease DEF for a single enemy (3 turns). Increase ATK for a single enemy by 20% (3 turns). [Demerit]
Unlocks after 1st Ascension
SkillIcon
Super Positive Stalker A+

Decrease DEF for a single enemy (3 turns). ▲ Increase ATK for a single enemy by 20% (3 turns). [Demerit] Apply Special ATK [Burn] to self (3 turns). ▲ Apply buff to self (5 times, 3 turns): Increase own NP Gauge by 10% when attacking a [Burn] afflicted target. ▲

Upgrades after Rank Up 3. (Not available, ETA 6/2026)
SkillIcon
Flame-Colored Kiss A
Increase own Buster Card effectiveness (1 turn). Remove own Debuffs.
Unlocks after Rank Up 1

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Lancer (Crit Res Up)
Increase own Critical Rate Resist against [Lancer] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Madness Enhancement EX
Increase your Buster Card effectiveness by 12%.

Noble Phantasm

Transforming, Flame-Emitting MeditationEX
Deal heavy damage to all enemies.
<Overcharge>
Chance to inflict Stun on all enemies (1 turn). Apply Burn to all enemies (10 turns).
Ascension
QP
x1,330,000
Skill
QP
x13,600,000
Append Skill
QP
x13,600,000
Ascension + Skill
QP
x14,930,000
Total
QP
x28,530,000

“Yes, I will faithfully serve you, Master. ...As long as you do not lie to me that is.”

A woman that claims to live for love, Kiyohime is motivated neither by ambition nor loyalty, but by obsession, which is so strong it causes her to manifest in the Berserker class. Kiyohime’s role is primarily defined by her strong AoE NP, though she also gains a couple of utility functions through her Rank Up upgrades.

Despite having relatively low ATK as well as an unupgraded NP, Kiyohime’s Berserker class, easy NP leveling, Madness Enhancement EX, and multiple damage buffs allow her to match the AoE damage output of other low rarity Berserkers. Unlike her peers though, Kiyohime has an extraordinarily high base NP Gain, which can be used to jumpstart her NP Gain with smart card chains.  In addition, she possesses several utility tools, namely Flame-Colored Kiss’s self-debuff removal as well as her NP’s AoE Stun chance and Burn effect, the latter of which is improved after Morph’s upgrade into Shapeshift (Fire Dragon) adds Burn Amplification. Lastly, Morph/Shapeshift’s primary effect increases Kiyohime’s defense, which mitigates the fragility of her Berserker class, albeit only slightly.

Kiyohime’s biggest weakness is the inconsistent nature of her NP gain caused by her triple Buster deck, which causes a problem as she lacks other major damage dealing avenues outside of her NP turn. She also has no hard defensive skill, which leaves her rather vulnerable towards the NPs, focus fire and critical damage of even normal mobs. Furthermore, Stalking’s demerit increases the enemy’s attack, which, while of no consequence if the target is eliminated directly, may be troublesome when fighting high-health enemies. It should also be noted that the skill’s defense down only hits one target, which means that Kiyohime’s NP doesn’t deal as much damage as some of her peers to unaffected enemies.

All in all, Kiyohime is a fairly straightforward Servant who relies on her NP and high base NP Gain to stand out from her competition. As one of the staple lowstar AoE Berserkers, her usage in farming is undeniable, although her viability in difficult quests suffers from the lack of variety in her damage dealing methods.

Gameplay Tip

If played normally, Kiyohime does not have a particularly great NP Gain, but Masters can manipulate her high base NP Gain to charge her NP bar for more than most Berserkers can muster.

The main cause of this is that any chain that starts with an Arts card gains the full benefit of her 2.03%(!) base NP gain. As such, her ABQ, AQB, and ABB-chains are all among her best NP Gain chains given she has a very powerful 3-hit Extra card. It also means Kiyohime profits disproportionately from Arts chains with other Servants.

Yet, Masters need to be extra clever and memorize the damage of her cards as Overkill vastly improves the NP Gain of any Servant. If Overkill can be triggered early in the chain, an Axx-chain is ideal. If however, the mob can be given Overkill by first hitting it with 1-2 Buster cards, then a BBA-chain may still be advantageous.

🟢 Strengths

Powerful AoE NP

Even at base skill levels, Kiyohime’s AoE damage is able to oneshot weaker mobs such as doors and hands, while her damage on any target affected by Stalking’s defense debuff is able to match even the output of Servants with proper class advantage. Furthermore, Stalking also allows her to deal more damage to the target through her basic attacks.

High Base NP Gain

Kiyohime active NP Generation can be rather strong if Masters make full use of Overkill, Arts chains and Kiyohime’s 3-hit Extra chains. See the Gameplay Tip on advice on how to achieve this. 

Self-Debuff Removal and Burn Utilities

Kiyohime has a couple of utility tools at her disposal. Flame-Colored Kiss’ debuff cleansing ensures Kiyohime is not weighted down by any hefty debuffs, while her NP has a meager chance to inflict stun on all her targets. Furthermore, Kiyohime does employ multiple burn-related effects after her second Rank Up, which, while normally not enough to make a significant difference, can provide some Damage Over Time utility in high Defense Challenge Quests.

Decent Durability

Thanks to Morph’s defense buff, Kiyohime is able to survive through a couple extra basic attacks, which is rather useful thanks to the skill’s high uptime. Unfortunately, however, her 3-star HP stat and Berserker class still makes her fairly vulnerable to critical hits.

 

🔴 Weaknesses

Inconsistent NP Gain 

Despite having good base gain, Kiyohime’s triple Buster deck makes her NP gain highly inconsistent as both a good NP Gain draw needs to be available as well as an opportunity to exploit Overkill (ideally). Even then, without the help of Starting NP Gauge CEs, she struggles to fire off a second NP unless the stage is sufficiently long.

Lacks Hard Defensive Skill

With no Evasion, Guts or Invincibility skill to speak of, Kiyohime is especially vulnerable to harder-hitting attacks or Noble Phantasms, and she has to rely on defensive supports or Master skills if she is to survive one.

Demerit on Second Skill

Stalking’s demerit indirectly decreases the team’s survivability, especially if the buff is allowed to last for its full 3 turns duration. This becomes more noticeable when fighting more powerful bosses with high base damage, which makes using Stalking highly dangerous. 

Level Up Skill Recommendations

LowSkillIcon
Morph C
Increase own DEF (3 turns).
MedSkillIcon
Stalking B
Decrease DEF for a single enemy (3 turns). Increase ATK for a single enemy by 20% (3 turns). [Demerit]
HighSkillIcon
Flame-Colored Kiss A
Increase own Buster Card effectiveness (1 turn). Remove own Debuffs.

Kiyohime’s NP is capable of killing her primary targets (hands and doors) even at base level, as long as she is at max level and max Fou’d, and in this case, her skills may be left at lower levels. On the other hand, if her NP is to be used against higher-health mobs, both Flame-Colored Kiss and Stalking should be leveled.

  • Morph C increases Kiyohime’s durability, but as most farming stages are relatively low-risk, it can be leveled last. Its priority says the same after its upgrade to Shapeshift (Fire Dragon) C+.
  • Stalking B provides the largest increase in damage percentage per level, but its single target nature clashes with Kiyohime’s role as an AoE Berserker. It lasts for three turns, but with its demerit and single-target nature, this skill should generally be leveled second.
  • Flame-Colored Kiss A is Kiyohime’s primary damage buff, and it also removes any debuffs she has on activation. While it stacks additive to Kiyohime’s Madness Enhancement and lasts for only 1 turn, Flame-Colored Kiss actually increases Kiyohime’s AoE damage against all target. Thus, level it first. 

🖼️ Craft Essence Recommendations

Starting NP Gauge CEs are easily Kiyohime’s best choice, given her farming role and her limited opportunities to fully exploit her NP Gain. Hybrid versions are also usable, especially if NP charging supports are brought along or if the stage is a bit longer. CEs outside of these are not generally recommended, though NP Damage Up, Attack Up and Buster Performance Up ones may all be used for their raw damage increase. 

  • Kaleidoscope / The Imaginary Element / Dragon’s Meridian: These CEs allow Kiyohime to perform an early NP — potentially an instant one, with the help of NP charge supports — which is perfect for farming scenarios.

  • Aerial Drive / Golden Sumo: Boulder Tournament / Holy Night Supper: Sacrificing more Starting NP Gauge, these CEs provide long-term offensive benefits as well, which may prove to be more advantageous in more difficult fights or to reach certain damage benchmarks when farming.

  • The Black Grail / Hero Elly’s Adventure / Heaven’s Feel: These CEs by far provide the largest damage increase in terms of raw numbers, and may be used when Kiyohime needs to nuke enemies with higher HP. These aren’t very practical though.

  • Limited/Zero Over / Demon King of the Sixth Heaven / Kaleid Ruby / Verdant Sound of Destruction: Providing raw damage increases to her normal cards as well as her NP, these CEs boost Kiyohime’s damage in a more well-distributed way.

Interlude Quests

QuestRequirementsReward
Chapter Completion:Septem
Ascension:1
Bond:1
Icon
Chapter Completion:
Ascension:4
Bond:0
Icon
Chapter Completion:
Ascension:4
Bond:0
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Skill 1
Chapter Completion:Fuyuki
Ascension:4
Bond:0
Icon
Skill 2
Cost7
GrowthLinear
Instant Death Chance65
Damage Distribution Quick33,67
Damage Distribution Arts100
Damage Distribution Buster100
Damage Distribution Extra12,25,63
Damage Distribution NP16,33,51

Bond

Bond Lv12345678910
Bond EXP1,5002,2503,0003,7504,500205,000230,000250,000280,000350,000
Scorching Embrace
Scorching Embrace
When equipped on Kiyohime, Increase own NP Strength by 30%. 30% Chance to inflict 500 damage Burn (5 turns) when attacking.
IllustratorBLACK
Seiyuu (CV)Risa Taneda
AKA/Alias/Nicknames Kiyo
Country/Place of OriginJapan
SeriesFate/Grand Order
Release Date (NA)Game Launch

Parameters

STR
E
END
E
AGL
C
MP
E
LUK
E
NP
EX

Valentine's CE

Kiyohime with Ribbons
Kiyohime with Ribbons
Non-Limited - Available in the general summoning pool.

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