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Archer
EMIYA (Alter)
CardType
4
CardType
4
CardType
4
CardType
5
CardType
NP
10
ID
157
Attribute
Human
Alignments
Chaotic Evil
Base ATK1499Base HP1960
Max ATK8996 Max HP12250
Lv 100 ATK10892 Lv 100 HP14853
Lv 120 ATK12789 Lv 120 HP17456
NPGain
NP Gain
0.43%
NPGain
NP when Attacked (%)
3%
NPGain
Star Absorption
145%
NPGain
Star Generation per Hit
7.9%
NPGain
Instant Death Chance
31.5%

Traits

Humanoid
Male
Servant
Weak to Enuma Elish
Hominidae

Tags

Self DEF Up
Self Damage Cut
Self Arts Up
Self Quick Up
Self Buster Up
Self ATK Up
ST Arts NP
Self Ignore Defense
NP Gauge Down

Skills

SkillIcon
Bulletproof A
Increase own DEF (3 times, 5 turns). Apply Damage Cut to self (3 times).
Available from the start
SkillIcon
Projection C
Increase own Arts Card effectiveness (1 turn). Increase own Quick Card effectiveness (1 turn). Increase own Buster Card effectiveness (1 turn).
Unlocks after 1st Ascension

SkillIcon
Circuit Connect (Illegal) B+

Increase own Arts Card effectiveness (3 times, 3 turns). ▲ Increase own Quick Card effectiveness (3 times, 3 turns). ▲ Increase own Buster Card effectiveness (3 times, 3 turns). ▲ Increase own NP Gauge. ▲

Upgrades after Rank Up 2. (Not available, ETA 3/2025)
SkillIcon
Icy Sneer A
Increase own ATK (3 times, 5 turns).
Unlocks after 3rd Ascension

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Archer (ATK Up)
Deal extra Special ATK damage to [Archer] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 turn Lv 6-9: 2 turns Lv10: 3 turns

Class Skills

SkillIcon
Magic Resistance D
Increase your Debuff Resist by 12.5%.
SkillIcon
Independent Action A
Increase your Critical Strength by 10%.

Noble Phantasm

SkillIcon
Unlimited Lost WorksE~A
Deal damage to a single enemy that ignores DEF Up.
<Overcharge>
Chance to decrease Charge for a single enemy.
SkillIcon
Unlimited Lost Works (Upgrade 1)E~A
Upgrade via Rank Up Quest 1
Deal damage to a single enemy that ignores DEF Up.
<Overcharge>

Chance to decrease Charge for a single enemy.

Ascension Materials

StageCostMaterials
250000
3150000
4500000
Max1500000

Skill Enhancement Materials

LevelCostMaterials
12100000
23200000
34600000
45800000
562000000
672500000
785000000
896000000
91010000000

Append Skill Materials

LevelCostMaterials
12100000
23200000
34600000
45800000
562000000
672500000
785000000
896000000
91010000000

Total Materials Required

Ascension
QP
x2,200,000
Skill
QP
x27,200,000
Append Skill
QP
x27,200,000
Ascension + Skill
QP
x29,400,000
Total
QP
x56,600,000

Costume Dress Materials

CostumeCostMaterials
April Fool's EMIYA (Alter)
Cost12
GrowthLinear
Instant Death Chance31.5
Damage Distribution Quick10,20,30,40
Damage Distribution Arts10,20,30,40
Damage Distribution Buster10,20,30,40
Damage Distribution Extra6,13,20,26,35
Damage Distribution NP1,3,5,7,9,10,12,14,16,23

Bond

Bond Lv12345678910
Bond EXP5,00015,00010,0002,00018,000150,000400,000300,000280,000370,000
Kanshou & Bakuya (Revolvers)
When equipped to EMIYA (Alter) only: Increase Quick, Buster, and Arts Card effectiveness of all allies by 8% while he is on the field.

Overview

“Should an ally of justice really approve of wrongdoings, you ask? But of course. After all, I am rotten inside."

A nameless enforcer, a corrupted machine that has forsaken morals, the Alter form of EMIYA abhors affection, and prefers to get right into business. This is reflected in his simple yet effective Arts kit. With two steroids, a potent defense buff, an ST Arts NP and good generation stats, EMIYA (Alter) is a highly modular, but selfish Servant who can fit into almost any Arts team.

Despite EMIYA (Alter)’s relatively low base ATK stat, he is able to output excellent damage when the situation calls for it through Projection, Icy Sneer and his Independent Action passive. Furthermore, boasting decent generation stats and high hit counts all around, on his NP in particular, Projection allows him to significantly boost his cards’ performance for one turn, netting him higher damage, NP refund and critical star generation on his Brave chains. Finally, Bulletproof’s multi layered hit-based defense buff excels at keeping him healthy through basic attacks while his NP provides some utility through a combination of defense pierce and chance-based NP drain..

On the other side of the equation, EMIYA (Alter)’s weaknesses are also clear-cut, though they may not be obvious at first glance. First and foremost, most of his buffs last for a short period of time - though his attack and defense buffs are able to last for 5 turns, they disappear after 3 hits, meaning that the value he can get from them is limited. Additionally, he has little utility outside of defense ignore as his NP drain is chance-based, and while his defense buff is powerful, it is on its own not enough to let him survive the hardest-damaging boss NPs.

Overall, EMIYA (Alter) is an easy-to-use Arts Servant with distinct, but easy-to-solve weaknesses. Although he faces steep competition in the form of Chloe as well as his original version, EMIYA (Alter) is a great alternative flavor, especially for Masters without access to Chloe.

Gameplay Tip

EMIYA (Alter) can boost his defense by an impressive 50% with an additional 500 flat damage reduction. Defense buffs attack additively, and can cancel out enemy damage entirely if the combined percentage reaches 100% or more. In addition, any flat damage reduction effects apply after the percentage damage cut is applied from normal defense buffs. As a result, weaker attacks are often reduced to 0 after both calculations are applied.

However, beware: Defense-piercing attack will ignore all that defense, while enemy attack buffs cancel out an equal percentage of defense buffs.

Strengths

Weaknesses

Level Up Skill Recommendations

SkillIcon
Bulletproof A
Increase own DEF (3 times, 5 turns). Apply Damage Cut to self (3 times).
SkillIcon
Projection C
Increase own Arts Card effectiveness (1 turn). Increase own Quick Card effectiveness (1 turn). Increase own Buster Card effectiveness (1 turn).
SkillIcon
Icy Sneer A
Increase own ATK (3 times, 5 turns).

EMIYA (Alter) does not have a single skill which is vastly superior to the others, and his skill priority is somewhat arguable. In general, either Icy Sneer or Projection should be leveled first, while Bulletproof claims the third spot, though maxing all of his skills is recommended. As such, try and level his skills concurrently.

  • Being an offensive Servant first and foremost, Bulletproof A does not aid EMIYA (Alter)’s main role. As it is already pretty powerful at base, it is safe to level it last after Icy Sneer and Projection.

  • While the damage increase granted by Projection C is smaller compared to Icy Sneer, the main draw of leveling this skill first is the extra NP gain EMIYA (Alter) would get from the Arts and Quick buffs. This skill should be maxed before Icy Sneer if EMIYA (Alter) is to be used for harder quests, which necessitates multiple NP uses.

  • Icy Sneer A grants EMIYA (Alter) his biggest damage boost, being stronger than Projection in terms of modifiers. On the other hand, attack buffs are rather easy to come by, so the comparative effectiveness of these skills greatly depends on the team composition. This skill can be leveled first for general usage, especially if Arts-buffing support Servants are abundant.

Craft Essence Recommendations

EMIYA (Alter)’s best CE picks generally aim to improve his offensive output, mainly through NP Damage Up, Arts Performance Up, and Critical Damage Up buffs. CEs combining any of the three effects with Starting NP Gauge are also powerful choices.

  • The Black Grail: NP Damage Up stacks multiplicatively with Archer’s own buffs, making it his most powerful option in terms of bonus damage. 

  • Holy Night Supper / Golden Sumo: Boulder Tournament / The Classic Three Great Heroes: While EMIYA (Alter)’s ST NP is unsuitable for farming and is thus rarely needed on the first turn, these CEs allow him to charge his NP relatively early, while still granting him considerable long-term benefits.

  • Formal Craft / Kaleid Sapphire / Kill on Sight: These CEs increase the effectiveness of EMIYA (Alter)’s Arts cards, increasing his Arts cards’ damage and NP gain. Choices combining Arts Performance Up and NP Damage Up give him higher damage overall, though at a slight NP gain expense compared to pure Arts options.

  • Another Ending / Glory is With Me : These CEs increase EMIYA’s critical damage in some way, which becomes useful in Arts-oriented critical teams. A reason for this is that Arts teams tend to stack more card buffs compared to any other team type, which results in critical buffs granting higher damage overall.
IllustratorShonen Sasaki
Seiyuu (CV)Junichi Suwabe
Release Date (NA)2/24/2019

Parameters

STR
C
END
B
AGL
D
MP
B
LUK
E
NP
?

Valentine's CE

Lifeline
Lifeline

Profile Entries

Voice Lines

Story-locked - Only available in the Story Summon after completing their associated Story section, or in limited banners in which they are explicitly listed as a Rate-Up Servant.

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