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Berserker
Frankenstein
# 82
CardType
2
CardType
2
CardType
1
CardType
3
CardType
NP
6
Attribute
Alignments
Chaotic Balanced
NPGainNP Gain
0.83%
NPGainNP when Attacked (%)
5%
NPGainStar Absorption
10%
NPGainStar Generation per Hit
4.9%
NPGainInstant Death Chance
58.5%
Attack
Base1,573
arrow-right
Max9,441
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Lv 10011,431
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Lv 12013,422
HP
Base1,710
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Max10,687
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Lv 10012,958
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Lv 12015,229

Traits

Humanoid
Servant
Weak to Enuma Elish
Heaven or Earth
Female
Mechanical
Hominidae

Tags

Tag Icon
Self NP Gain Up
Tag Icon
Stun
Tag Icon
DEF Down
Tag Icon
Self NP Damage Up
Self Damage [Demerit]
Tag Icon
AoE Quick NP
Self Stun [Demerit]
Tag Icon
Crit Rate Down
SkillIcon
Galvanism B
Increase own NP Gain (3 turns).
Available from the start
SkillIcon
Wail of the Living Dead D
60% Chance to inflict Stun on a single enemy (1 turn). Decrease DEF for a single enemy (1 turn).
Unlocks after 1st Ascension
SkillIcon
Wail of the Living Dead C
60% Chance to inflict Stun on a single enemy (1 turn). Decrease DEF for a single enemy (1 turn).
Upgrades via Interlude 2
SkillIcon
Overload C
Increase own NP Strength (1 turn). Inflict Burn on self (5 turns, 300 damage per turn). [Demerit]
Unlocks after 3rd Ascension

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Saber (Crit Res Up)
Increase own Critical Rate Resist against [Saber] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Madness Enhancement D
Increase your Buster Card effectiveness by 4%.

Noble Phantasm

Blasted TreeD~B
Deal considerable damage to all enemies. Inflict Stun to yourself (2 turns). [Demerit]
<Overcharge>
Decrease Critical Rate of all enemies (3 turns).
Blasted Tree (Upgrade 1)D~B+
(Upgrade via Interlude 1)
Deal considerable damage to all enemies. ▲ Inflict Stun to yourself (2 turns). [Demerit]
<Overcharge>
Decrease Critical Rate of all enemies (3 turns). ▲
Ascension
QP
x2,200,000
Skill
QP
x27,110,000
Append Skill
QP
x27,110,000
Ascension + Skill
QP
x29,310,000
Total
QP
x56,420,000

Frankenstein(’s Monster) enters Chaldea as Dr. Victor Frankenstein’s attempt at creating Eve. An AoE Berserker with her near universal 1.5x damage, Fran is specialized in clearing enemy waves which makes her a good Servant in farming lineups. She accomplishes her task in two general playstyles. She can be used as a one-time burst damage dealer, owing to her monstrous damage with her NP damage steroid. Alternatively, she can also be used in a team which specifically plays around her

However, as with all Berserkers, Fran is a glass cannon. With no options for defense whatsoever, she’s forced to rely on her teammates to keep her alive. Her NP has a big demerit in that it stuns her, preventing her from acting for a turn. Coupled with the Burn demerit of her damage steroid, Fran ideally wants a debuff cleanser to function well.

Overall, Fran deals insane amounts of AoE damage, but in exchange has demerits which forces Masters to build around them. Nevertheless, good teambuilding will allow for Fran to make the most of her highly destructive kit.

🟢 Strengths

High Noble Phantasm Damage

Given Fran’s ability to both charge her NP relatively quickly due to her Galvanism skill, as well as her NP damage steroid being on an average cooldown, she can deal monstrous amounts of AoE damage. With proper support to counteract her self-stun demerit, she can even use multiple NPs, over a span of multiple turns.

Good Utility

Not only does Fran have a defense down with a chance to stun (which is invaluable in challenge quests), the stars she generates through her NP also allow for critical damage plays.

🔴 Weaknesses

Lack of Defense

In addition to Fran already being a Berserker with all incoming damage multiplied by 2, she also lacks any defensive skills to protect herself. As such, she needs allies or CEs to fill in that weakness of hers.

Hampering Demerits

Fran’s kit has two demerits which hamper her overall play. Firstly, her NP damage steroid skill, Overload, has a Burn demerit which chips away 500HP per turn. With her already fragile state as a glass cannon, any additional damage is unwanted. Secondly, Fran’s NP stuns herself, making her unable to act the following turn to capitalize on the stars she generated. Given these demerits (especially the self-stun), Fran performs better with a team composition that has either debuff prevention or debuff removal.

Level Up Skill Recommendations

MedSkillIcon
Galvanism B
Increase own NP Gain (3 turns).
MedSkillIcon
Wail of the Living Dead D
60% Chance to inflict Stun on a single enemy (1 turn). Decrease DEF for a single enemy (1 turn).
HighSkillIcon
Overload C
Increase own NP Strength (1 turn). Inflict Burn on self (5 turns, 300 damage per turn). [Demerit]
  • Overload should be prioritized as it provides Fran with her insane damage via her NP, as well as reducing the cooldown of the skill, allowing her to regularly output that insane NP damage.
  • Whether Galvanism or Wail of the Living Dead should be leveled next depends on what playstyle she’ll be more commonly used in.
  • If Fran is played as a one-shot burst damage dealer, Wail of the Living Dead should be increased first due to the defense down effect, which allows Fran to deal even more damage to a single target. Do note that the stun chance doesn’t scale up with more levels.
  • On the other hand, if Fran is played in a team mitigating her demerits with an emphasis on her NP generation, Galvanism should be increased instead. Levelling Galvanism will allow Fran to gain her NP more quickly and synergizes well with the reduced cooldown of Overload.

🖼️ Craft Essence Recommendations

  • Kaleidoscope / The Imaginary Element: Perfect for farming team comps where a (near-)instant NP is desired to clear the wave. Fran is often used as part of a three-turn farming team for Ember gathering.
  • Heaven’s Feel / Halloween Princess: If Fran needs even more NP damage, then these two CEs can increase her damage cap even further. Halloween Princess also helps Fran get to her first NP faster as it gives out a starting NP gauge.
  • Imaginary Around/Gandr: Although Fran only has but one Quick card aside from her NP, the amount of additional stars and the increase in damage she gains from using her NP with a Quick performance CE may be good enough to warrant using Quick performance CEs.  
  • Golden Sumo: Boulder Tournament: CEs which generally increase attack are already good on Fran, and considering that Fran doesn’t have a general attack up skill, instead having an NP steroid, this CE’s buff (though not as good as others) will at least stack multiplicatively.
Analysis by:

Interlude Quests

QuestRequirementsReward
Chapter Completion:London
Ascension:2
Bond:2
Icon
Chapter Completion:London
Ascension:2
Bond:3
Icon
Cost12
GrowthSemi-Reverse S
Instant Death Chance58.5
Damage Distribution Quick25,75
Damage Distribution Arts33,67
Damage Distribution Buster100
Damage Distribution Extra12,25,63
Damage Distribution NP4,9,14,19,23,31

Bond

Bond Lv12345678910
Bond EXP2,0003,0004,0005,0006,000210,000230,000270,000350,000400,000
Procedure to Humanity
Procedure to Humanity
When equipped on Frankenstein, Increase Quick Card effectiveness of all allies by 15% while on the field.
IllustratorTakeshi Okazaki
Seiyuu (CV)Ai Nonaka
AKA/Alias/NicknamesBerserker of Black, Frankenstein's Monster, Frankie, Fran
Country/Place of OriginUnited Kingdom
SeriesFate/Apocrypha
Release Date (NA)12/19/2017

Parameters

STR
C
END
B
AGL
D
MP
D
LUK
B
NP
C

Valentine's CE

Hexagon Chocolate Bolt
Hexagon Chocolate Bolt
Non-Limited -Available in the general summoning pool.

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